being able to choose to attack the ground before all of our move points are used up would be nice. would make the aoe attackers be able to use their effects to the fullest
As has been said, the game is rather repetitive. It should not take 27 turns to complete a tournament. Time between two tournaments is fine, but only 1 turn between matches to repair is all you should get. It would make it more worth while to upgrade those mechanics. The rock paper scissors system for damage types makes fights too easy most of the time. A neutral type that is neither strong nor weak to anything would add a bit a variability that would change things up. The core of the game is pretty good though. I give this a 3/5
As i play, the game gradually gets slower, as if it's having a hard time loading everything. a reboot of my browser remedies this, but it seems there is some nasty memory leak
"wake up" creepy game, i like it. walked up to the 'SPOILER' furnace and said, "not going there again", tis rare for me to get scared of a game but this works. 5/5
bahahahaha! Sandbox mode unlocked, 1min later, 101' combo. to big to show all the numbers, and the worm doesnt fit in the ground anymore. fun game, to short though.
needs something new. to much like it's previous incarnations and it is very easy. also, although the spells are powerful, you need a lot to make them worth getting. just upgrade the defense, attack, and agility of your troops and you won't ever need the crystals
got 2 problems, first, controls need some tweaking. pressing 2 directions at once seems to be undoable, particularly up arrow and right arrow together. 2nd, i like the speed plane, and my common cause of death is flying into my own missiles because i'm faster than them. If only i couldnt be hit by my own ordinance :/
do not like the short time you have for sudden jumps, needs the destance on it like normal gates, especially since you already dont know how big a jump it is