Oh, and you need options to set the towers' target priorities. Really, tower defence is a very constrained genre of game -- there are certain things that you just have to do, or people will just go play somebody else's version.
Cute graphics but the game rapidly gets tedious because there are so many waves and they're all the same. Just spam fire towers with the occasional freezer and everybody dies. Upgrades are the same cost or more as a new tower but do less, so there's not much point in buying them. Placing towers is too fiddly and hard to do in an emergency -- you want to get them as close as possible to the road but it seems that you have to back off too far when the circle goes red. Tell us what the towers and enemies do so we don't have to guess.
Sometimes, it's kinda picky about where you click. For example, on level 10, I was dinged points for clicking to say "This building's different" when it was technically only a different roof and, on level 11, for clicking to say "His legs are different" when it was technically only his right leg. Otherwise, it's a nice enough difference game but it doesn't live up to your claim of being "amazing" -- stick to writing descriptions in the description box and let others write your reviews.
Not my favourite. Mostly because it's just too easy to flip the car over, as the roll controls seem to be extremely sensitive, especially when you're in the air. Also, because it seems that, most of the time, I just end up holding the nitro and accelerate buttons, as it's hard to see why you wouldn't want to be accelerating as hard as possible all the time.
Why the stupid controls? You could perfectly well have used, say, the left and right arrow keys, to make the game easily accessible to laptop users. This would avoid problems with web browsers interpreting the scroll wheel as meaning "scroll the page" and users like me who've set their scroll wheel to be very sensitive because all it's used for is scrolling pages, not for fine control of things. Also, you need a pause button because it's not my fault if the phone rings while I'm playing, and a restart level button because it's not my fault if I forget to press pause when the phone rings. This is a shame because the idea behind this game is fantastic and it looks and sounds really good.
So, wait. Having four or five partners on the go at once is "love" but having split personalities that move in opposite directions is "infidelity"? I'm confused.
Needs a mute button. And, dear lord, it needs autosave. I closed the window because I couldn't figure out scene 5 and was annoyed by the stupid eating noise and now I find that I have to do the whole things all over again!
Man, it's tedious having to collect the stuff again each time you replay the endings. And, if you guess wrong and repeat an ending you've already done, the game's over, so you have to go back and get those things *again*.
I agree with you, I think next time we'll make it so you can replay the endings starting with everything you've collected so far and not have to re-collect anything.
For rank 5, you need to build a tower that's 200m tall and get a 10x multiplier. I'm pretty sure it's impossible to get a 10x without building a tower waaaaaaaaay over 200m.
It's a nice enough game but there are a few things it needs. Let me pause in case the phone rings. Let me turn off the music, which gets really repetitive after about a minute, without having to play the game in boring silence. Let me jump and tap left/right to just move a little way (e.g., to jump onto a crate) rather than only being able to jump a fixed distance. Make ladders faster -- it's tedious going up and down them so sloooooooowly. The levels, in general, are pretty easy; a 'hard mode' would be appealing and level 18, which has no challenge at all, should come much earlier.
Nice idea. Stacking isn't *too* hard, as there's always a place where you can do it. And finding that place is often a hint as to how the level is won.
I'm sorry, kwarp, but this is terrible. If you look at any of the first five levels, your immediate response would be, 'Hey, that's gonna be sooo easy!' But it isn't, because the fiddly controls make it incredibly difficult. There's nothing wrong with difficult games but it's essential that they be difficult because they're asking you to do difficult things, not asking you to do easy things in a difficult way, which is just frustrating. For example, beating Garry Kasparov at chess is a difficult game, because Kasparov is really good. This game is like trying to beat a five-year-old at chess while wearing boxing gloves and every time you knock over a piece, the kid is declared the winner and the board gets reset. It's obvious what you're supposed to do but it's impossible to achieve it because you're crippled by the way the game makes you work.
Level 27 really was impossible for me just now. I went to the high score table and started playing snakes but, after I ate the first apple, no more appeared! Even dying didn't help.
Thanks a lot! New Update! All levels are fixed!