With regards to Challenge #5.. During the first day, either focus on Flamethrower and Nuclear Power, or mix Machine guns in the Flamethrower and go with Natural Gas Plants. Because the Spawns are random, should 2 or more "Vehicle" Zombies show up, just restart the level and try again, and hope only 1 (or better yet, none) shows up, because you won't have enough resources to stop them. Disable the Coal Plant (demolishing it just wastes time as your Garbage Trucks need to keep collecting the basic wastes) and get some Labs up and running asap. If you survive to Day 2 WITHOUT losing any buildings then keep increasing your defenses and Energy until you can mix in Teslas. With enough firepower, even larger Zombies will be taken down, but again if multiple Vehicular Zombies show up (and you're unable to destroy them) consider restarting.. Luck is a huge factor for this one, unfortunately. :/
Ok, I wasn't prepared for the awesome humor and tons of side action that requires several playbacks to fully take in. I forgot at one point that I was trying to break out, and instead was trying to simply see how ridiculous each scene could be played out. Bravo, I haven't enjoyed laughing at a game this much in many years.
Hard Badge: Throw the plane at about a 45 degree angle and proceed to climb altitude at roughly 60 degrees with slight boosting only when adjusting your angle. You should be able to reach about 80m high with 2 bars of boost left. Once up, make gradual adjustments to your flight path so that you drop slowly as Jet Streams approach (done correctly you will be right under the air current as it passes), and continue to glide and only aim for 3 or more stars, otherwise just keep going forward as far as possible before your boost is gone. Finally, hope and pray that you collected either enough in the flight, or that you'll get the last ones on the sloping decent. Doing this got me 113 Space Stars.
Finally, after years having played this series, unable to progress in the past due to IE glitchy sticky keys (now I use a different browser), I have finally completely beaten this marvelous game in it's entirety. So sad that it will not be continued ever, but perhaps someday, somehow, we can return to Belfan, track down the Dark Crystal, find Enki, and soar into space aboard the Goldfish to save the universe from the corrupted Annunaki! Until then, the imagination shall have to suffice. Truly this is one of the best thought-out RPG series to have graced the gaming world. Thank you Pseudolonewolf, even if you no longer care for it.
Someone mentioned to avoid 35 and instead go for 38, which is agreeable since I was also able to beat 38, but how in the world is 33 possible? Pick a corner and bomb it.. ok, great, except at around 60% through the wave the numbers drop and I'm losing cash with each bomb, and can't figure out how to make enough to get the Super higher than level 3..
To hell with 35, 36, 37, 39 and 40!
Just as with many others' comments before, this game eats up your memory at a stupid high rate.. If there were a save feature to allow us to refresh the page and pick up where we left off it would be a fun game, but as it is, good luck even trying to get the Normal badge, let alone the Hard one. :/
Hey everyone who has trouble with the flying enemies, each weapon has its own attack pattern "hit box", and this is what is used to actually hit the enemies. For the Greatsword, it's the small patch of dirt that flies up after the sword hits the ground, for the Dagger its the orange twinkle/star, and for the Staff its the energy projectile. Use each weapon's timing to effectively strike all foes and things will become much easier! Also, make sure to never stand in one place too long when fighting Southern Demon, it helps a lot to run through the enemies while attacking to pick up the drops as they fall.
Bow + Stun Chance + Poison = Win.
Other than that, as others have said, the sprite will walk itself into corners and along walls akwardly. This is more of an inconvenience rather than a serious issue, but can be deadly if you find yourself surrounded/being shot at by several ranged attackers.
Why do wasd/arrow keys get stuck in one direction constantly?.. Checked keyboard settings to see if there's something like auto-lock but can't find anything to help fix the problem. It's minor since it only really affects the mini games, but even while playing the normal game it gets annoying when I'm trying to navigate and suddenly the party is walking the opposite direction or turns as soon as they are beyond a wall, etc.. Anyone else experience this and know how to fix it??
Otherwise, LONG LIVE EBF SERIES!!