You could probably greatly reduce the menu size for heroes by changing them to a small round portrait that shows information only when you hover over or click on them instead of having this huge chunk line that have to be scrolled through.
Is Manavore still broken? Or is this how it always works? When Manavore attack my Lightning Mek, it removes bolt and gains HP. But even after removing, Manavore continues to gain HP when it attack Lightning Mek without bolt.
Egads! Developer actually listening to the player base! I didn't know such a thing was possible! But I'm back playing the game, since the developer returned the silver pack. That was a big game breaker which they have fixed. Very glad. Please support this developer if you can, which I will be doing.
I do not understand why people are trashing over the fuel generator, saying it's slow, saying it eats up too much stuff, that it's just to justify buying fuel. I mean, Con could have easily made this game a pay 2 win game, but he's giving everyone a fair chance with balance mechanics and everything! The fuel is FREE! You can buy fuel to support the developers, but they made it absolutely an optional task! The items you get from buying with fuel are only slightly better than the blue and purple ones of the same level, and the level raid cap makes it so nobody can take advantage of using fuel to raid lower leveled people. This is a great game, and the most well balanced browser game I've played with a premium store.
For the first time in my life I had to turn down my mouse sensitivity to finish a game. Also, my in-built SETA Drive (lag) was not enough to slow down the bullets. A great addition to the bullet hell genre. A real shooter.
I know many people have been asking about this. To reassign a survivor from a task while in your compound, simple left click on the survivor to select him/her and mouse over to another task (i.e, another garbage pile). Your mouse icon should change to a gear icon. Click the new task and the individual survivor will now focus on that task instead.
Though fun at first, the fact that the upgrades are so ridiculously expensive in coins means that unless you are willing to spend 100s of hours playing this game, you will not be able to even upgrade yourself halfway. It practically says, you are only allowed to continue playing if you have no life or you give me money. Though I think it's good that you offer the contents at a possible 100% free rate, the in-game price just makes me want to punch a hole into my laptop. I'd rather have a demo version where I can play fairly for a limited amount of gameplay then have things right in front of me that I can't get in a sane amount of hours.
At points when you're going for a full perfect score, this game can be hard. And I'm no talking about, "Oh, it's gonna take a few minutes for me to figure this out" hard, but "Holy mother of %#$@!" hard.
I like how the fast forward button is held and not toggled. It makes it simple when I need to slow down and upgrade or repair since I won't have to worry whether or not the speed is still set to fast. Upgrades are few, which is okay in this case. Balances out the gun to monster difficulty. However, the upgrades come too slowly. (That's what she said) Some things could have come earlier in the game to make things seems a little less impossible to complete.
will look into it benderboy.