A lot of fun. I enjoyed that the upgrades made a visual difference. The only thing I would have liked to have seen different would have been that when you shoot a power attack it interrupt the enemies current firing pattern. I would hit them with this big shot and they just took the damage and kept shooting like it was nothing. I would expect that they would at least pause for a second or at the very least not do as big of a shot as they normally would have.
I liked it, but I think the upgrades could use a little more balancing. If I am going to be able to move that fast that means my missiles should shoot out faster than the speed I am moving at since they would already have that velocity plus the propulsion of being shot. I also think the magnet needs a little help. I can't even collect anything unless I sit there and stop to get it. I think it might be better if they moved faster than my own sub and checkpoints or a portal that opens up once you get to a point that you can choose to teleport through to get where you beat the last big beast. I really did like it though.
I like the game a lot. I had a thought that might make the game more interesting. What about a story mode where you race against the survivors as they try to come up with a cure while you try to infect them all.
I'm not sure why but do to some glitch in the matrix when I put a point on Blizzard it wasn't added to my list of attacks. I tried adding a few more points as I leveled but nothing happens. I'm not sure what happened at all.
I noticed that if I pop a balloon and then hit the gas to pass through the same spot where the balloon was the first time that the game acts as if the balloon is still there even though I just popped it.
While I do enjoy the game I feel I must agree with other players who felt the balance was off. The game makes it to easy for the player to just fill the screen with fire mages and win every time. My suggestion would be to give varying enemies special defenses and immunity from certain attacks. Like an orc with fire proof armor. It would force the player to use a variety of Dragmanards on the screen to protect the manor and would make the game more challenging without having to revamp all of the characters.
I'd like to see some sort of snail magnet you can purchase for your bucket in snail hills. Perhaps one with multiple upgrades increasing it's strength as you upgrade it.
That was pretty cool. I liked how all the puzzles were on one screen and you could work through them at your own pace and come back to one if it confused or frustrated you. Not to hard but fun and with a nice simple story. Very relaxing 5/5
Interesting concept. I think if you add some upgrades like better weapons and special abilities for the final version as well as perhaps a height goal to reach then it could be really good. Maybe have the suns rays make you grow faster and you can upgrade your leaves to absorb more sunlight or something like that. But good work keep going!!!!
It's a good game but the upgrade cost doesn't seem to be complimentary to the amount won from each kill. I would try to balance out the ratio a bit more I would find it more enjoyable if it was. 4/5
I like the game a lot the only thing that bugged me was that there were several times when the enemies general would be at zero hit points at the end of a round and would stay standing.
The key seems to be as simple as capping the cave. Perhaps multiple caves to increse the origin and placement of the tower difficulty. All I had to do on most of the levels was place one of each type of tower near the cave and then upgrade all three and voila I could go do whatever I wanted while I won the game.
"you have lighted up all the light bulbs." Pleas grammar check. It should be "you have lit up all the light bulbs." Other than that I liked the game. It was relaxing.
Psych O'brien ran out of life but didn't die. he's just standing there with the stars around his head and the game won't let me hit him. Stupid glitch.
It's passive, if you watch closely, the damage happens, it's just so frequent that I didn't put it on the bar.