I think that would be better if I can choose the target for all action, like the ship to which the virus spire inflict damage, for example, or the card that the recall spire destroy. Such a thing would allow a better controll over the game and the development of better strategy
some game, like cursed treasure, get incredible high rating for no reason at all.
this game isn't better than the 3 precedent version, and hasn't original element
3/5
there is a bug in the drop rate of monster fang: I have killed 42 punk monster and 26 rexaurus and even with "loot finder lv. 1" I didn't find any fang. How can I make legion's weapon?
Bad implementation: the probability distribution isn't flat, as I expect, but it has a peak in the mean value. For example with the six dice, you have a high probability to get a 3 ( 22%) and a really low probability to get a 2 or a 5 (12%)
To Chanty Xia: it is automatically used
Much more easy then the beta, until you reached the last 20 level: while in beta you replay many times the first level, and you get many gem, now you have to replay only the last 20 level.
I suggest a way to choos at which shop restart, instead of being send automatically at the last
5/5