@HolidayStudios
I know that the problems I mentioned existed before. The whole point is: Why make a new UI without some often requested changes and then even make it worse with implementing city hall? The old UI was fine, everything was accesible with one click.
MPS should be displayed permamently, hovering over means more work (u have to do it one by one and remember the numbers to compare businesses). Why do I need to see the SEE for every business? It is displayed as overall. For the single buildings it only depends on their number, so I can easily get a feel of how much ever type is contributing. Really no need to see that on all buildings.
I hope u guys have learned an important lesson considering all the hate ur receiving about the new UI. Because ur otherwise a rather promising studio. Keep up the close contact to the community, really appreciated that!
New UI is still not displaying MPS. New UI doesnt support scientific notification. Both have been asked for many times. How hard can it be? ALso the new UI is making players lives harder with city hall. New feature is only for top 1%. Or u can choose to pay to even get a look at the new feature before dying of age. And finally the unbearable cpu usage and interference with flash applications. Its really time for me to quit this game!
Hello berndex !!! The MPS can be seen more easily since you can see it when you are not over something else and there is more space :) The business MPS can still be seen while your mouse is over a business. Scientific notation didnt exist before in the game. CPU usage is no different. Stay tuned for the next improvements :)
Please make an option for scientific notation! I can not relate at all to those weird number names. Also the number names are easily confused at a quick glance. For me this got even worse with the update to full number names. Considering all the work put in this game and pleasing the community, a scientific number notation shouldnt be too much to ask :)
You own 1,000 hives.
Each produces 10 greater queens per second. (×2 bonus)
In total, they produce 10,000 greater queens per second.
something´s wrong there!
STOP annoying me with the damn starter pack. There is enough stuff in this game trying to extort money from players. Please at least be less aggressive with the "special offers".
The fights definetly need faster gameplay. Give an option with 2 to 5 times the fighting speed. No point in wasting so much time watching units shoots when placing them takes only a sec.
This could be a good game without the crazy need of kamicash! A non cash player can probably just play a few matches a day because of strong limitation by energy. Also at the transfer there is mostly only 1 or 2 players available for silver coin while there is a bunch of twice as good kamicash players. Togehter with all the other cash features this is a definite pay to win!! Fix it!
No substitutions at all without paying! Are u fcking kidding?
Kamicash needs a serious nerf and energy should be balanced too. I dont get why game designers think keeping me from playing by time limitations will do any good.
I think the starting phase of this game is very slow. Resources are pretty rare very fast, and the systems up to threat level 2 are wiped of res after playing for only one evening. Just an example, its take my 3 lvl 6 mines almost 5 hours to produce enough metal to upgrade one of them to 7, this upgrade wont even take 20 min. Either increase resource production, give higher rewards for early missions or, what i´d prefer, make the asteroid systems regain resources faster (If u dont want to make getting res from raids too easy, just decrease spawn time for units in the systems. right now its fight once, raid multiple times without enemy contact)
This could be a pretty good game, but it has no strategic depth at all, cause ur units arent doing what they are told. Units have to stop attacking when they get a new order. Right now once a unit gets contact with enemy units/buildings, u are powerless. No reaction at all until target is destroyed. Attack at will and at sight is fine, but without the units actually falling back/attacking something else when theyre told, this game is just a waste of time...
Thanks for the feedback :) The UI is now fixed with all menus visible !!