Tied-for-best part is, after you win, you can keep the tab open and come back and hold the mouse button again if you want to hear the Hallelujah Chorus!
Lovely and though-provoking! Mainly the thought it provoked is, why is this fun? why is it SO FUN? I decided it is because of the great writing.
"Wow?" XD
What I feel cheapens it slightly is that if half the cereal is spilling outside of the bowl (if you're pouring at the edge of the bowl) then the number still goes up as fast, which means you don't really need good aim, which makes it less challenging as a shooter.
But still, GOTY 2012 (Cereal Semifinals Qualifier)!
The controls seem fairly intuitive after reading the in-game instructions; I'm not quite sure how they could be improved upon, a bit of practice and they became quite natural for me. =)
I don't think that anybody realizes that the lack of restrictions is the POINT of this game -- so that you can do whatever you like with the chess pieces. No, it is not a great feat of programming, but it is a highly useful thing to have on the internet in case you should ever want it. =) Downvoting it for not having placement rules would be like downvoting a hidden object game for not having doublejump.
That being said, things like better graphics and a reset button would be cool. And maybe a toggleable "snap to grid" option.
But Dazynal was right, the internets has no love for this (strangely).
Whew! 68.4 meters.
This game is something new and different, and therefore I quite like it. =) Sometimes it feels unfair just based on the location of eagles next to cliff edges, but such is the nature of the jungle I suppose.
Is it alright that I haven't even started playing, but I have seen the introduction and I am already totally prepared to give this a minimum or four stars?
I typed "monkeys" in the search bar and I saw the name and I was already ready to give it three stars.
Ok, I guess I'll play it now!
Third suggestion -- being able to aim the bullet left or right by about 10 degrees with the mouse, so I don't have to be facining *straight* at the turret I want to shoot, would be cool. But maybe the struggle and danger is part of being a worm...
Thank you for your comments, the truth is that we got to test the service it gives me this page. It's my first game and is very basic I know, but get better. With respect to fullscreen, I think the page layout does not adopt the chat. Go to see your work, thanks for the councils.
Hey, that's rather good! I've put off playing the kingdoms of amalur demo for about 20 playing this, so it must have something to it ;)
Awesome music + moody lighting + ridiculously narrow bridges leads to some more intense moments than might reasonably be expected from a browser game. I survived the labyrinth of turrets on level two for a good long while until, like an idiot, I discovered the shift key and ran myself straight into the lake. =P
Suggestions for future versions: a minimap!!!! some people might be okay without it, but my navigational skills are not up to the challenge of level 2...still, I will return when I have recovered and try again ;) and also, I think it would be cool if you could sprint faster the more body parts you lost =P
That is all! Well made (it makes me want to try making a unity game, too)
Wooo I has dunnit! The moving gap is SO HARD but with the hint, I got it. And then died on the jump just after it (twice =P).
Awesome things: the clouds; the background; the general controls.
Not awesome things: spikes! replace with lobsters for extra excellence
To those who have commented positively -- many thanks!
To those who have commented negatively -- many thanks!
To those who were not able to play it because of bugz that are hopefully now patched out -- :(
Thanks :)