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klocki

Play klocki

Jul. 25, 2016

Rating: 5

Very nice presentation. I would suggest an option to display a "PAR" or "TARGET" number of minimum moves for each puzzle, so those of us with a "completion" gene in our psyche have a target to aim for.

Jump Out! The Pinball

Play Jump Out! The Pinball

Jun. 16, 2016

Rating: 1

First thing EVERY game needs to have is a volume control.

Down is Up

Play Down is Up

May. 08, 2016

Rating: 6

Pout. No easter egg at end screen. Great concept, great ramping up in the challenge / learning curve. You've got talent for games. Keep designing!

Prime World: Defenders

Play Prime World: Defenders

Jan. 22, 2016

Rating: 5

SHOUT or COLLECT option at the end of first level - WTF is shout? Explain options before making people choose. Simple humanity.

Shape Fold 2

Play Shape Fold 2

Feb. 07, 2014

Rating: 3

Increase difficulty by creating "sliding fold points" - ie... let the knobs where it hooks up be shiftable from one corner of a shape to another: We have to puzzle out which corner it belongs at in order to solve.

Cargo Steam Train

Play Cargo Steam Train

Jan. 23, 2014

Rating: 1

do side arrows actually do anything? does the rock in between cars count? should it not fall away? music is nice. but no challenge here.

Feed Mee!

Play Feed Mee!

Sep. 13, 2013

Rating: -3

Maybe I'm an idiot, but I cant even find the start button on the intro page (ie the green page that says game title)

Ragdoll Achievement 2

Play Ragdoll Achievement 2

Sep. 13, 2013

Rating: 0

once i drop the dummy, what do I do next? Where's the "hang up a new one" button?

Creeper World: User Space

Play Creeper World: User Space

Sep. 10, 2013

Rating: 2

BUG seems if your time on level 4 goes over 60 minutes your totem portal will not open, even with all totems spinning full.

Experimental Shooter 2

Play Experimental Shooter 2

Sep. 08, 2013

Rating: 1

Fine until boomerang level

Samsara Room

Play Samsara Room

Sep. 08, 2013

Rating: 1

Great fun playing... Dull ending.

Creeper World: Evermore

Play Creeper World: Evermore

Sep. 01, 2013

Rating: -3

Some maps need more than 60 minutes to conquer. The auto-survival thing at 60 is a bad idea coupled with randomized maps. Otherwise, nothing to complain about and everything to love.

Creeper World: Evermore

Play Creeper World: Evermore

Aug. 31, 2013

Rating: -2

Great game, love the new each day feature. Would like to know the precise stats on things like powerplant energy production levels, etc.

Little Wheel

Play Little Wheel

Aug. 26, 2013

Rating: 0

Cute. Love the music and the graphic theme. Easy play story line, Artistic. Well worth the few minutes it takes to sail through it. Make more like this!

Pretentious Game 3

Play Pretentious Game 3

Jul. 19, 2013

Rating: -4

Loved the others. This one needs more polish. At one point the COLOR of the player gets mixed up with the color of the target's OTHER lover. Also - the one that says our love was meant to hurt others, should use 'destined' not meant. And I also was stumped on the 'why' level. If i need walkthru that bad, add a tip to the game. Loses the fun if i have to load a walkthru - I simply refuse to continue.

Pretentious Game 3

Play Pretentious Game 3

Jul. 19, 2013

Rating: 0

Loved the others. Th

Rolling Ghosts

Play Rolling Ghosts

Jun. 21, 2013

Rating: 0

Well conceived. Can't wait for the sequel.. maybe with some new twists?

Pursuit of hat

Play Pursuit of hat

Jun. 07, 2013

Rating: 2

Awesomesauce. Make me more - though level 20 was a bit too much for my sorry bedraggled brain.

Grey

Play Grey

Jun. 07, 2013

Rating: -2

Quit after 4 items. Suggest letting player turn the directional arrows back on after leaving main screen. Do like the concept, but maybe too much empty space. Great music.

Grey

Play Grey

Jun. 07, 2013

Rating: -2

After three minutes of wandering around (pure stubbornness and good music) I finally came across a yellow flower and figured out the objective. Maybe make the goal clearer at start? Give player a red gumdrop or something within first view panel?

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