Very nice presentation. I would suggest an option to display a "PAR" or "TARGET" number of minimum moves for each puzzle, so those of us with a "completion" gene in our psyche have a target to aim for.
Increase difficulty by creating "sliding fold points" - ie... let the knobs where it hooks up be shiftable from one corner of a shape to another: We have to puzzle out which corner it belongs at in order to solve.
Some maps need more than 60 minutes to conquer. The auto-survival thing at 60 is a bad idea coupled with randomized maps. Otherwise, nothing to complain about and everything to love.
Cute. Love the music and the graphic theme. Easy play story line, Artistic. Well worth the few minutes it takes to sail through it. Make more like this!
Loved the others. This one needs more polish. At one point the COLOR of the player gets mixed up with the color of the target's OTHER lover. Also - the one that says our love was meant to hurt others, should use 'destined' not meant. And I also was stumped on the 'why' level. If i need walkthru that bad, add a tip to the game. Loses the fun if i have to load a walkthru - I simply refuse to continue.
Quit after 4 items. Suggest letting player turn the directional arrows back on after leaving main screen. Do like the concept, but maybe too much empty space. Great music.
After three minutes of wandering around (pure stubbornness and good music) I finally came across a yellow flower and figured out the objective. Maybe make the goal clearer at start? Give player a red gumdrop or something within first view panel?