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bigbadbyte's Comments

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The Majesty of Colors

Play The Majesty of Colors

Dec. 17, 2008

Rating: 0

Fun and imaginative, but even with 5 endings, this game was short.

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Dec. 05, 2008

Rating: 0

Pretty fun. Standard td. The cash machines are useless. Everthing else is fairly cliche. In the end, all the new towers are fairly worthless, the only thing pulling its weight are the boss towers. Maybe the florr slower things are worth it, idk.

Z-Rox

Play Z-Rox

Dec. 05, 2008

Rating: 0

very fun and original, but i think some of the objects on the later levels are kind of bs.

Rage 3

Play Rage 3

Dec. 04, 2008

Rating: 0

Decent, but problems. 1. I don't have any clue what the difference between the weapons are. They all seem really similar. 2. The levels are too much back and forth. It's not interesting, it's just boring and frustrating and makes the game longer without any reason. 3. I hate jumping and not knowing whats beneath me, lower the camera on the guy so I can see what is underneath his feet. I don't care whats over his head. 4. What is the point of making us level just to finish the game? At least why such a high level. I killed every person on every level and still had to do a few repeats to reach level 6 before the game was over. It's fine if you want to force leveling for new weapons and what not, but I didn't care about new weapons because they all felt the same. Other than that I liked the game. The raging was fun, so were the powers and game play. The jumps were a bit long but nothing too bad.

Ether War

Play Ether War

Dec. 03, 2008

Rating: 0

Yeah, drop the explosion effects. Meh game.

Meat Boy

Play Meat Boy

Dec. 03, 2008

Rating: 0

Meh. Mildly imaginative, though still just a really basic platformer. Gameplay was clean enough.

Straw Hat Samurai

Play Straw Hat Samurai

Dec. 02, 2008

Rating: 0

Really imaginative and a lot of fun. The gameplay was great and interesting. 5/5. The badges were really easy though. The completing the game one is the most time consumning, but not bad, and pretty fun. More story and more sequel would be great. Hint: You have to kill the boss while he is in the air throwing spears.

Mud and Blood 2

Play Mud and Blood 2

Dec. 01, 2008

Rating: 0

Wow. K. This sucked. 1. More directions. 2. Don't hide them behind fancy army terms. 3. If a soldier walks under the buttons you can't grab him. 4. What the heck is a wave? This isn't in the instructions. 5. What the heck is a crate? This isn't in the instructions. 6. What the heck is the deal with airstrikes? This isn't in the instructions. 7. My last stat screen had 3 different NaN answers. You aren't even doing basic arithmetic checks? 8. What the heck do all these upgrades up and down the screen even do. Is there any organization to them? 9. There is no way to cancel an upgrade on a misclick. This especially sucks when comment 3 happens. 1 Star.

Warfare: 1917

Play Warfare: 1917

Nov. 29, 2008

Rating: -1

And why only one save campaign? You have two campaigns, make two slots. .

Warfare: 1917

Play Warfare: 1917

Nov. 29, 2008

Rating: -1

GAH. Once you select the mortar there is no way to deselect it. WTF! Come on!

Bloons Tower Defense 3

Play Bloons Tower Defense 3

Nov. 27, 2008

Rating: 0

super fun. the first two badges can be knocked out on the first try if you have played the other balloon games and know what you are doing. For the boats, lay down some tacks if you are really getting desperate. I had to lay down a bunch for the first boat level.

Shore Siege!

Play Shore Siege!

Nov. 27, 2008

Rating: 0

Amusing. The turrets were a little confusing, they kept randomly disappearing and what not. Still it was fun, 4 stars.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

Nov. 26, 2008

Rating: 0

The shop needs so much work. Selling stuff takes forever. Let us equip things in the shop. Let us sell multiple items with some sort of control click, or set up a key board short cut for it. The inventory limit is ridiculously low. The powers should be explained ahead of time. I walk into battle completely unaware of how I should attack, but it doesn't matter as at least one my charachters dies in the first wave of attack. AND WHAT THE HELL IS WITH THE ENEMY REVIVING! That battle was ridiculous. I took a star off this rating just for that Gralbog guy. Furthermore getting the medium badge, took hours! The badges should better reflect the time needed to be spent to earn them.

Storm the House 3

Play Storm the House 3

Nov. 20, 2008

Rating: 0

fun, but kind of pedestrian.

Zilch

Play Zilch

Nov. 20, 2008

Rating: 0

I hate games of chance. I hate them more than nazis, republicans, and indie/emo kids combined. As soon as I get these badges i'm done.

Super Crazy Guitar Maniac Deluxe 3

Play Super Crazy Guitar Maniac Deluxe 3

Nov. 16, 2008

Rating: 0

I have a DSL connection. I set the graphics to lowest quality and turned of all effects and it still lagged worse than a CS game on a dial up connection with kids from Turkey. Blah.

Tactics 100 Live

Play Tactics 100 Live

Jul. 21, 2008

Rating: 0

The easy badge takes way too long.

The Last Stand 2

Play The Last Stand 2

Jul. 21, 2008

Rating: 0

I remember really liking the first version of this game. Something to improve is giving stats on the guns (damage, splash, reload, etc) so that its not a crap shoot the first time we take the gun out and have to hope it works. Also its annoying to have to wait for the reload animation to finish before changing weapons. Let us change weapons in the middle of a reload. Just reset the reload animation if you have to. It was annoying seeing survivors getting killed so quickly and easily, but that, although I didn't like it I could live with it. Other than that, still a better game than most.

IndestructoTank! AE

Play IndestructoTank! AE

Jul. 08, 2008

Rating: 0

I love this game. I gave it a 5 and I can only think of 2 or 3 other games on this site I feel the same about. I have no complaints.

ELEPHANT RAVE

Play ELEPHANT RAVE

Jun. 14, 2008

Rating: 0

Eh. The controls felt like I was moving an elephant. I'm not sure if thats the effect you wanted but it felt really unresponsive. I think its a great idea with a poor implementation.

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