Maintaining a summoned skeleton reduces your max mana, you get it back when it dies. I did summons and buffs like this since I always disliked the micromanagement involved in maintaining summons and buffs with limited duration where you have to stop and recast them over and over again.
Hi! As you can see on my highlighted comment on the top section, the game is still in development. It was an entry for the Game In Ten Days challenge here in Kong, so it was done basically in ten days. That means that we still have to add a lot of features and correct some game issues, but we are slowly releasing updates to improve it :)
overall nice game but it leaves some room for improvement.
obviously the combination of overpowered last gun* and a slow melee boss makes the finale a bit too easy. also there is no tactic* in choosing the gun. Nice graphic and an easy control make for an happy half hour and a desire for a sequel!
*Suggestions for next game (make the rocket- launcher an AoE Weopon but with slower fire rate, and then make weapons changeable ingame -> more tactic than simply upgrade for next affordable gun)
every time the game is loaded all the unlocked characters are gone again.... on purpose? Even in reloadedsaved games switching to previously unlocked characters is impossible ....
needs to be sped up, walking around like a footsore zombie sucks
looting near a level exit needs improvement.
on a personal note: how does the assault rifle gets influenced by agility?
first the Soulbuff-cap (money, cooldown) now the complet removal of the latter... as such it doesn't reward "activ play" but idle gaming. i will look for something else to do now
To receive higher-tiered liquids you need to put much more than that. To guarantee an orange/golden liquid, at least 100M ores is necessary. The gems at then increase the chance of getting the coveted golden liquid.
great overall game! especially the level up system. Makes u think about upgrading units and not just blindly do! the "selection" of single units during combats needs some more tweeking though! if u NEED to finish those bombers first and the archers keep bombarding some armored jerk!
Maintaining a summoned skeleton reduces your max mana, you get it back when it dies. I did summons and buffs like this since I always disliked the micromanagement involved in maintaining summons and buffs with limited duration where you have to stop and recast them over and over again.