Like many have mentioned, the levels are too short. Right when you have a nice system going the game ends. Also, the base of the trees are too small and are hard to highlight for building. I would've liked some cut-scenes between levels to create a better storyline. Otherwise, great game. I really like the music too! 4/5
My only two criticisms for the game are 1.) it's hard to distinguish the difference between an approaching bullet and collected coins, and 2.) this game isn't difficult enough - it mostly comes down to just orbiting the targets faster than their turrets can track you. Otherwise, a fun, balanced game. Thanks! 4/5
This game is fun, but it has some serious flaw. 1.) The camera control needs a lot of work. It's annoying to switch from asdw and the directionals. The auto-camera often zooms at the wrong spot as well. This is especially annoying when a cool chain reaction occurs but you find yourself looking at a floating land-mine and listening to a bunch of explosions. 2.) The weapons are too powerful and unbalanced. After unlocking the nuclear bomb, I never found it necessary to make tough shoots in order to get the damage multiplier...and thats the point of the game isn't it? In order to emphasize making tough shots, you should make the map larger and lower the damage of some of the weapons. Remove the tunneling shot altogether. This needs some serious reworking before it will be fun on multiplayer. Makes you appreciate how much work went into Worms, doesn't it? 3/5
Entertaining game that isn't too deep. Would definitely like to see a version with less restrictions on where the pieces are places and more variety. 4/5
Thanks...not a deep game; it took me only 45 minutes to complete the badges...but the fact that I played it for 45 minutes straight says a lot! Thanks!
Like others have commented, I think this game is too slow. This isn't exactly a puzzle-type game or one that forces players to make crucial decisions, so why bore us with the pace? Still a decent game with the option to toggle sound/music. 4/5