i think he was inspired with a lot of this from an anime called "full metal alchemist" it has alchemy and the philosophers stone mixed in along the main story line, thought that was pretty interesting
because kong doesnt have an avoider category so i figured it was best to put it in strat/def because it is really stragedy and defense based game. what do you think i should have put it in?
thats not a bad idea, ill put that into consideration. I want to make a third, but i want to work on different projects first. mainly so i can learn more about actionscript so i can make Catch The Coin 3 a million times better.
jodybrai, im not sure why this happens. it just does to a select few computers. but if you right click and press forward it should play just fine and the api should still work, sorry for the trouble.
thanks for your support guys :) and yes i did make the music myself, i messed around with a program called fruity loops studio 8 and after getting used to it i sat there just mixing for around 4 hours and thats what was made :) planning on making more tracks for future games too
im just proud of myself for actually making everything in this game, music, graphics, coding, etc. it sets me apart from most of the contest entries that are the exact same thing as the tutorial
You can die while moving, and you also can touch the enemies and not get any hps taken away. I made it so it doesnt start taking away health until the player is at the center of the enemy. so if you barely nick the edge of the enemy it wont take away any hp's also, thanks everyone for the awesome comments im going to make a second for sure, but im not sure when it will be released. But I also want to start on more projects aside from Catch The Coin.
i know, i fixedc part of it theres still the right click+esc and the right click+enter cheats i need to find out how to work out to. as soon as i find out how i will fix it and start up on number two ( it will be a ton better!)