Still not as fast as it was before. I had no problem getting into the trecillions, and now it just creeps in the duo's. This really sucks to have it get so much better and then get smashed down
This new update is a swift kick in the nuts. Making so much less money, getting less AIs. This game went from being slightly winnable to nope. 6.016 quadrillion AIs btw. Still not good enough evidently.
1. If a splitting hallway has bombs on both sides you need to either find a different way through (jumping the table in the middle) or just barrel through.
2. Leveling up. In most rooms there's a choice of how to get through, or even a ramp going UP or DOWN. These choices will make you go UP or DOWN level. They're consistent.
3. In the beginning, when coin hunting, I suggest down-leveling when you can. This will keep the rooms simpler and your speed lower. You can run longer this way.
Totally dig the game, and I have one suggestion. Please make it so Dodo Homeworld 666 actually grows with each hit a la The 5th Element evil planet thing. Once it reaches and destroys the Earth the game starts over on a legacy run with automatic +15% or something. A simple transition screen, could be just a picture with a thought bubble (i.e. "it was just a dream", "and in an alternate universe", "Nice run on the simulator. Now let's try it for real!", "What was IN that yellow snow?!?!", etc), would explain why everything is back to square one. Thoughts?
Always love a new launch game, I just wish it was longer. If it had different stages it would be great. I've hit the end and i still have more than 50% of upgrades left undone.
No way to avoid stoppers, no accessories, upgrades take ridiculously long to earn, rocket upgrades aren't equal to the time it takes to earn them. Who gives a (*&% about buying a new club when the eagle can keep snagging you a second after being in the air?
Interesting idea, I'm thinking about ways to extend the game duration for those who'd want to.