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Game comments and reviews
Nov. 18, 2012
It seems all I get carried over from Chapter II's achievements is the ability to start as Orc and Lizardman.. No additional skills, helmet, staff or hp/mp. Anyone know why?
Sep. 22, 2012
Contrary to some other comments, for me the newest version seems easier (now lvl 50 completed with 0 deaths). Although quite addicting, there are issues. The difficulty seriously lacks behind the character development. With 9k damage, 3k crit, 5,5k health, 1,8k armour every normal monster is oneshotted, bosses die in 1 sec and the max damage dealt to character is 5 per hit. Maybe reduce the bonuses from the yellow circles and the effect of armour too. Saving works allright, although in the previous version it would've been frustrating to have to change magic to a worse one. As someone said, the running speed boots don't scale with level. Chests should only open after battles (which you seem to be working on). Weapon inherent bonuses could be mentioned explicitly. Of the other stats, proc is by far (too much) the best. With the situation explained above, crits, deathstrike, life leech, chop are utterly useless. Potion find and life leech seemed much more useful in the previous version.
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