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bjhamer's Comments

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Progress Fight

Play Progress Fight

Mar. 31, 2019

Rating: 1

having luck and marauder skills on a timer is a bit poor. It should stay active for a certain death count.

Developer response from TotallyNotAViru5

I like this idea, maybe will do something like that

Progress Fight

Play Progress Fight

Mar. 31, 2019

Rating: 1

what does freezing the monster do? it doesn't say

Developer response from TotallyNotAViru5

Stops regeneration

Paint Land

Play Paint Land

Feb. 24, 2019

Rating: 0

doesn't load

Hexologic

Play Hexologic

Jan. 10, 2019

Rating: 1

too easy, but nice idea.

Idle Machine Learning

Play Idle Machine Learning

Dec. 10, 2018

Rating: 0

Issue with the track designs, especially with the narrow tracks later on, is that the inside of corners is a sharp corner which is very unforgiving (and not realistic).

Idle Machine Learning

Play Idle Machine Learning

Dec. 09, 2018

Rating: 5

possibility: to prevent the 1 step forward and two steps back, one of the new bikes should have zero changes to maintain the progress. Also, the scores should be split across the retirement phases and log a 'Last' score as well as a best. Maybe have splits, so 'best lap' as well as best full time.

KOHCTPYKTOP: Engineer of the People

Play KOHCTPYKTOP: Engineer of the People

Nov. 20, 2018

Rating: 0

how does scoring work? only silicon seems to affect it... but how does it add up?

Grow Defense

Play Grow Defense

Aug. 26, 2018

Rating: 4

as soon as costs get to 10000, consider using "10,000" or 10k to make it easier to read.

Falling Sands

Play Falling Sands

May. 01, 2018

Rating: 4

would be nice uf the zombies spawned just above the active area so they can't be overlaid onto things

NGU IDLE

Play NGU IDLE

Mar. 13, 2018

Rating: 2

on adventure: The "FWOOP" and "ZWOOP" tests should disappear as soon as you take your cursor away just like the stats text box

The Last Stand: Dead Zone

Play The Last Stand: Dead Zone

Mar. 03, 2018

Rating: -3

the FUEL generator needs more flexible intake. like 25% minimum-of-total for each resource and the final 25% made up by shifting sliders or something.

Swarm Queen

Play Swarm Queen

Jan. 21, 2018

Rating: 2

the upgrades are a little weak... but besides that its a great game

SWITCH or NOT?

Play SWITCH or NOT?

Nov. 12, 2017

Rating: 2

if you find it easy initially, just keep going. Once you hit levels 74 and over there are new mechanics that mean you have to think a bit

Swords and Souls

Play Swords and Souls

Nov. 09, 2017

Rating: -4

gets to the point where i can't beat the training missions. I feel like this just detracts as i can't complete.

Hexa turn

Play Hexa turn

Oct. 16, 2017

Rating: 0

short but sweet. Nice to see a new gameplay. It's called cops and robbers, but i've never actually encountered it. Nicely done.

Castle Woodwarf

Play Castle Woodwarf

Oct. 16, 2017

Rating: 1

do the unlockable characters have better stats?

Developer response from Mentor31

No, just skins.

Reactor Incremental

Play Reactor Incremental

Aug. 08, 2017

Rating: -5

explosions ruin it really. i cba making my design agian

Sort the Court!

Play Sort the Court!

Jul. 28, 2017

Rating: 1

granary stocks are getting infected every day at the moment!!

Sort the Court!

Play Sort the Court!

Jul. 28, 2017

Rating: 2

does the city not grow past the green topped towers?

Revolution Idle 2

Play Revolution Idle 2

Jul. 20, 2017

Rating: 0

would be nice if you could see the Level MPL boost up at the top next to the PM boost with them multiplied

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