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blackcat2000's Comments

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Zombocalypse

Play Zombocalypse

Sep. 19, 2011

Rating: 0

Woah, 18 plays and 0 comments! I guess this was just submitted to Kongregate!

Snail

Play Snail

May. 13, 2010

Rating: -4

I bet the 10,000th badge is gonna be intense o.o

Epsilon

Play Epsilon

May. 08, 2010

Rating: 0

Darned outright amazing! The graphics were slick, the idea was fantastic (it was like an epic hybrid of portal and shift!) but I'd have to say the best aspect is that the game was that it was challenging, but not in an overly impossible sense. Each puzzle was solvable without being super simple. My only suggestion is about the ghost rooms not being essential. It’s an amazing feature, but I never really used them, so if there were some way to have some bonus levels where you’d have to use them (ie some things are only seen in the reflection), it would make an interesting new feature whilst only needed in bonus levels, for an additional challenge. As such, the learning curve seemed ideal, and the game was focused on the puzzle, not on memorizing intricate patterns or relying on reaction speed. If I had just one other suggestion, I’d ask for the ability to access completed levels within the modules, like that last level. Otherwise, great job!

Stick Man War

Play Stick Man War

Oct. 19, 2008

Rating: 0

Alright engine, fun for a few minutes. As most people have said, repetitive, and you don't need to dodge. Dodging would be a pain anyways. You should make it compulsory to dodge, or you'll get hit for more or something. To make it easier to switch between the two, keyboard keys should be useable to activate either. Plus, your invincible if you put all your points into toughness. In fact, I'm still alive after writing this whole comment :P It's not too hard to figure out your maths though... the strength=damage given, damage taken=opponents damage-toughness (or something similar). Luck I haven't used yet. Alright game though. Random fact: This is my first comment

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