Lvl 10 has a problem because it is possible to stay stuck between the moving cubes if you are too fat. It should be up to date. Besides this, the game is good (but for a strange reason, I prefer the first one).
So hard, so good. This game is for everybody, really. Just try it and try it again and you'll get addicted. (I wish there will be badged for this one!)
I don't find this 4th opus of Protector is the best upgrade of all, but anyway, it's still one of the best and challenging TD on computer. Long live to the authors.
The paradox is that the more you disobey the more colorful is the game, but it is also interfering with your own progression into the game because it is harder and harder to discern which color block is from the background and which one is from the platform. Anyway, that is probably the best conceptual game I have played during these last months. That is really great, thanks for this piece!
I didn't play by the rule, but I really enjoy the concept. It should be put in a festival, exhibition or a gallery to be effective.
5/5 because the concept is worth it
Very good conception, smart level design, and nice difficulty. As TheScaryDoor has suggested a persistant visual informaion about how many pills we have will be great.