I figured out why it's badge of the day....So that it actually gets players.
Seriously, I'm throwing more money away trying to keep my groupies because the stupid balance is off when I land on all four wheels (okay, slight exaggeration). Needless...Having to buy certain upgrades after crashing once is rather lame...
All right, with one mortar and one blaster, I can successfully neutralize a creeper spawn point, no matter what the position. Once that's complete, I can use my mortar elsewhere....
Because of that, I make it my primary goal to neutralize creeper.
Hmmm..
Needs to be able to upgrade a whole lot more.
My energy is completely drained by level four units (not on level four, but by units that are of the fourth tier).
Chain lightning doesn't really help, since it doesn't do the damage that my normal attack does.
This is a huge problem later in the game when I have hordes of enemy units coming at me and I need to focus the big huge unit who can three shot me at max health (exageration) and let all the little guys take down my health at the same rate because my chain lightning doesn't kill them.
Good concept, but it definitely needs major improvement if anyone is going to be able to consistently do anything at later levels.
Anyone else feel the same about invisible in survival? It pretty much forces you to get an eyeblock. I think that if your character could see and hit the invisible demons it would be a bit more balanced. (Note: The character would not reveal the demons, but would be able to hit them.)
Dude, I love the ending songs. I could care less on how long it took, I had fun. (With that in mind though, you should probably extend the award times.)