Trick to get HARD badge. Make Heigh Reward always with Glide Reward together. In the last map 225 mph speed is worthless. Make Distance and Speed Reward Together. Use Rewards to buy fast Gliders and the first Rocket and some fuel. For heighs Ramp heigh is very important do not forget. To get distance 6000, you need last Glider and Rocket (I didn't buy the middle rocket). Max FUEL, max Ramp Height , Accelerator and Air Resistence to level 8 or 9. Put the plane Horizontally and mantain speed 150-175 to reach that distance. If you can't get rewards together you simply won't get the last badge. For max speed, put the plane horizontally and waiste all fuel. For max heigh, put the plain Vertically and waiste almost all fuel and inmediatelly put it horizontally before it ends to not lose the gliding system. When gliding down do not drop too fast and have a speed of 25-50.
This game is Super Garbage and has nothing to do with Epic War 3, 4 and 5 which are much better than this trash flash game. The idea of MANA is an evil ideology for this game. And Epic War 1 is even worser than this one. Oh my god.
Perfect game to screw players especially if they attempt to get brilliant score in all missions. In my opinion not worth to play this game because of its difficulty level and time loss. Games are not created to find perfection but enjoyment. You clearly have abonded players like me by creating IDLE game. The badge which requires 21 brilliant nights should be removed.
I definetly don't like Kingdom Rush Frontiers just for one reason, there're too many choices and 1 mistake will always lose the battle after waiting 15-20 min. That's what I don't like in Defense system games, you can't sell for same price and can't save every wave somehow. Doing this will increase considerable the way of testing this game. But, trying one configuration for entire map, pff, for me it's a limited GAMEPLAY.
reached level 25 and bought the crossbow sniper. It sucks and pointless so the the last Machine Gun is the best weapon (middle bonus) with the game for all 3 side gunners. And for the main gunner I would give him first bonus weapon. In general the difficulty of the game is high.
This game should be better planned because many things are aleatory like the gold and treasure, if it spawns in your path or not. It is not ensured to get 25 big diamonds with the ship fully upgraded. I got 20-22 in many tries. I think, the designer is not interested we beat the game easily, so it makes him be a bad person to us.
The game is all screen black, I don't like the look of it. And I also do not like the excess of difficulty level of all DECISION games. Level-up the best to still keep playing on hard. I think difficulty levels are not well balanced. There should be people complaining about this.
This game is badly made. If I die I don't have to start the map again. When I die, I start where I died, that's it. Less complications and more sweet life. Why developers always have to complicate the life for the player???
Level 4 secret note. Point the laser on red spot to spaw the bridge, then use same laser to point the red dot on the left side and be quick before it is gone.
Secret Note Level 5. Point with both lasers at ARROW UP symbol.
Secret Note Level 6. 2nd note, press switch inside corridor. Go to first switch and build up a finish flag, all corners with pressed yellow buttons as starting.
Day 4 special achievement.
Use sentry the first wave. Use sentinel up to wave 15. Always start by wiping it out. Wave 10 is hard and require many the use of many Repulsor tool. Wave 13, 14, 15 requires an wise use of repulsor.
From wave 16 to 20. Do not use sentinel, start using BEAM SOURGE inmediatly until it's over and then finish the rest with SENTINEL.
In wave 20, use BEAM SOURGE twice and cast REPULSE as often as possible until it get recharged.
these "first person shooters" you're talking about - are these a new type of idle games or something?