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Game comments and reviews
Sep. 21, 2014
Another thing I'd like to see is some other function for the building materials. Once you've built everything in town, they don't serve any purpose. Being able to trade them in for gold or dice fragments would be nice.
May. 06, 2014
I'm having a great time with this, but I'd love to see more done with the Fighter. As is, it's basically just a Paladin without cool skills. I think it'd be cool if the Fighter got some sort of equipment-based bonuses that set the class apart from the others.
Jun. 29, 2013
Adventure #10 is like hitting a brick wall. The white dragon either has too much HP or swords don't drop nearly enough.
Nov. 27, 2012
I was skeptical and the graphics are a bit glitchy, but overall one of the best Flash fighting games I've ever played. Well done.
Feb. 23, 2012
Jumping doesn't work for me in the final race. I press Up and nothing happens.
Jan. 17, 2012
So, I was about to write this game off as poorly designed thanks to the rather silly difficulty curve and the bad boss execution. There are flaws here, sure, but the melee weapon trick for the final boss is a masterstroke. If there were more "right weapon for the circumstance" puzzles in the game, it'd be an instant classic.
Feb. 06, 2011
There needs to be an option to sell extra boats whenever the player wants, not just when prompted to do so. Also, it doesn't make any sense that there's no profit from the tea. I can understand it maybe trading down to a smaller amount than the player pays for it, but that money disappearing makes no sense.
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