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Game comments and reviews
Dec. 03, 2019
I made it to Gauntlet level 7, where I ultimately perished. The key to success is to pair cantrips and shields on the same cards to the extent possible. Where is the Gauntlet, you ask? Hint: beat the game and look around.
May. 14, 2016
So much lag; please improve
Nov. 13, 2013
Can we have a "Hard" badge for beating Nightmare mode?
Jul. 10, 2013
Even with the max backback (gold earning capability), the cost of higher level upgrades is too high relative to the amount of gold generated per kill. Perhaps give more gold per kill as the difficulty ramps up?
Developer Reply
We honestly didn't expect people to try to max out everything, but we'll look into retuning the upper stages rewards for the next bug fix round. thanks a lot for the feedback, super appreciated as always!
Apr. 07, 2013
Build advice: First build the second, third and fourth rows with spikes. Add the ice trap to the first row next. Then fill in the last three rows with archers. Then fill in/replace a row in front of the archers with knights.
May. 15, 2012
At higher levels, spamming archers will usually give you a win.
Feb. 18, 2012
May we please have a high scores leaderboard on Kongregate for this game? I liked the game and want to see how my score compares to others'.
Feb. 12, 2012
Nice homage/parody. Reminded me both how fun and how frustrating the NES could be. Thanks!
Jan. 29, 2012
Seems like the ranger and wizard icons should be switched, so that rangers have the "r" hotkey and wizards have the "w" hotkey. Right now it is the other way around.
Dec. 29, 2011
Free Sasquatch by using your meteor special (hotkey 1) on the ice cave.
Dec. 04, 2011
Advice for new players: the gold voucher (money item) is critical to getting far. Try to grab a sword upgrade early, then only upgrade armor when you need HP. Try to avoid using your initial elixir for as long as possible (by building health through armor upgrades). This will help you build a buffer of 500 gold so that you can buy the voucher when it comes around. Then you'll have 2000+ gold so you can buy whatever you want.
Nov. 22, 2011
Whew, 371 deaths and I finally finished original mode. Wait...there's insane mode? And it's harder than original? UnknownJoe 796 (the developer), you are sick ;)
Nov. 20, 2011
Waiting for research to complete seems tedious; it serves no real purpose than to force the player to wait unnecessarily. The RP (points) system seems reasonable enough that alone imposes limits to how quickly one can progress. I would vote for eliminating the timer because it diminishes the experience.
Oct. 08, 2011
Someone (that includes the game's creator, Rudy Sudarto) please explain how to get all 30 units (to get the final achievement + artlogic badge)...I have 29 right now. Thanks!
May. 19, 2011
I like the Farscape references! Peacekeepers, Scarrans, etc. Nice work!
May. 06, 2011
I think Protectors I throught III were superior to the IV and IV.V iterations. I think the game added complication in upgrade system without adding fun value.
May. 03, 2011
I really like the game, just wish it were longer.
Apr. 12, 2011
I really dislike the length of time it takes my character to heal. For those of us playing solely for the story - and who have no interest in online multiplayer - having to wait to recover after every battle is excruciating.
Mar. 09, 2010
Thanks, Thiagofor, for commenting on the hidden button location.
Spiteful could you please share where you found the "Hidden Button?"
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