Great game. One complaint tho, when you give a hint as to which tile to move, you should make sure that the hint is set to the tile that will be involved in the match, not the one that will just be moved aside. It's annoying having to stop and take stock of the surrounding blocks to figure out if the block with the hint marker is the one that needs to match or if just needs to move.
Ok, let me say this, I LOVE the beam weapon! What I don't love is how much it freezes up my computer when I use it in a bubble with more than one enemy. Maybe it's because I'm using two of them at once, but I don't care what I'm doing, a game should not drop to 0 FPS when I'm playing it.
How are we supposed to know ahead of time that we can't have more than one element on a weapon? I had lvl 3 Poison and decided to add thunder and when I did, Poison was erased! I'm not saying this is a bad mechanic, just one that it would be really nice to know about ahead of time.
Game's great so far from what I can tell (I've only done the boot camp), but I find it annoying that you can't cancel movement if you don't attack that turn. This ability was one which I've used extensively in the Advance War series and I'm disappointed that it's not in this clone.