the first time I did the first question in the debate game, I got a wrong despite choosing the right answer (possibly on my second try). restarted and used mouse instead of keyboard and it worked. browser:firefox.
@Raptor000: I just did 79 without any guessing. once it felt like I had to guess (ended up with groups of two where one was the mine), I had the bottom right 3*3 like this:
xxx
?x?
???
(x= empty, ?=unknown, m=mine)
but noticed only four could be mines because of the bottom right eye, and because of the hearts (remember to count pairs of locations where lonely mines could be), it had to be:
x x x
mxm
xmm
that revealed an eye, which helped reveal other eyes.
entirely possible there's non-generated levels where you need to guess, I've been stuck enough to do so, but 79 is not one of them.
@mrmortimer I usually do my best to incorporate a means to attack ignoring intercept, self-heal and intercept attacks, all without involving characters, in all my decks(except daramek, with daramek have a lot of low-health units to make something good hard to steal, use at least goat outrider and possibly lepers to clear misdirects and stuff. also have feast or repopulate to fill up your side quickly again. also sacrifice-cards are often disadvantageous to steal). metris were a terror as I was starting, but following those guidelines makes them a lot easier. agree that they need a different style of thinking, but I find them funner to fight and play as than two sides slowly filling the battlefield with stuff at a stalemate until one gets enough resources. note that this is almost entirely based on pve experience, unless the computer cheats players will always be a greater threat and can't really give any input there. hope I can be of help anyways.
it's an excellent concept, but some of the words are wrongly written. i have encountered words such as purcupine(should be porcupine) and QI(should be IQ. additionally the game needs to give us the capacity to disable symbols that need shift to be held, slang, numbers, abbreviations, names and rarely used words separately. the tutorial popups also get in the way, causing the player to lock on wrong. still, a good game and worthy of a 4/5
Hey, good eye - indeed we had two typos here (already fixed in local version). As for the ability to set what kinds of words - I would love to have that, but it would really complicate the UI (it is my first flash game), and so it was pushed to next version. Tutorial can be disabled in the level selection menu. Yep, there are tons of things I'd want to improve in the next version, and provided player reception will be positive (like yours), I'll make it happen :)
for some reason when i restarted the game on a different slot all the levels were already completed and had the same exp rewards as on my main. i just didn't have any unlocks yet. if it's a feature it's a bloody stupid one and if it's not it makes it quite unplayable.
this has better flow, but it's also very easy. also i wouldn't say adding a brick pattern to the platforms is improving the appearance much, mini actually looked better. all over: why would any intelligent person purposefully make the earlier games suck? you have my attention, but you don't do much with it. improve the mechanics and make the aesthetic either realistic, stylized or surrealistic rather than a mix of surrealism and bad realism.
it's a bit too much of a standard platformer(although an unusually hard one). it also lacks flow, forcing the player to stop at certain places to judge a jump rather than go on and jump and dodge on instinct. this makes it mostly like a mario game with less features and no graphics. check out exit path(a series free pc platformers with a dark sense of humor which bring timing into the picture without breaking flow), mirror's edge 2d(a free pv platformer with some great mechanics to help flow) and playman: extreme running(a phone platformer with more great mechanics to help flow, one of the best systems i've ever seen). they are all great 2d platformers with very free and continuous movement. especially playman: extreme running. if you have tf2 you should try the parkour fortress mod by mecha the slag too, even though it's not 2d the pf_ maps are great examples of how to make something both flowing and hard.
I took your comment into consideration. The short version is more smooth. Also, the graphics are purposely terrible - eg, mini version sucks, extreme version is epic. As you'll see, the short version is more realistic, but still has flaws. As the series progresses, the game gets more sophisticated. Think Upgrade Complete.
it's quite good, i like how the keys are reusable. perhaps have more variation in the enemies than speed and health. noticed a few spelling errors(with correct grammar the name would be castle survival by the way) and also in easy mode you don't store health kits at all.
the main problem i see is how bad the large red blocks are, they need a higher firerate to be worthwhile to build, 9 normal blocks deal much more damage than one super, the only positive thing about them is they aim at enemies on any lane
something really weird happened. i suddenly stopped taking damage, i went through 12 enemy players taking lots of rocket hits, but didn't take damage. this was really useful when it's you who got it, but it must have been very annoying for my adversaries. it would be nice if you could stop this from happening. i also got droid support after 6 kills in one life, this is an exellet feature and will, when you have cleared this bug up, no doubt encourage players to do their best and last as long as possible in every life.
the game is fairly well made, i like that there finally is a browser rts where you actually control your units. there are a few bugs though. also you have some city names and grammar wrong one name is Bergan, Norway, that should be Bergen and you are using he about things.
hi Ble, as i just said to tommy we are working on reviewing the english version. Don't hesitate to report bugs (even small one) in PM. Thank you for your comment. have a nice day ;)
this is a great game, however i think you should add keyboard controls for pc and non touch mobiles, mouse controls are infuriating sometimes. also i sometimes reappear inside an enemy and die instantly, 4/5
Ahh yep i know the die inside enemy thing, its a pain in the butt, currently i have code that seems to do sort it out ok for edges but not inner areas, ill see if i can fix it! Keyboard controls would make this game freaking impossible, and not very fun, kind of part of the marble madness codex, so i dont want to put too much effort into that, but thanks for the comment, much appreciated
Actually based on a comment below, i'll look into difficulty modes or a sensitivity adjustment for setting for mouse control, keyboard would honestly ruin the game but i would like most to be able to enjoy it with mouse
Hey, good eye - indeed we had two typos here (already fixed in local version). As for the ability to set what kinds of words - I would love to have that, but it would really complicate the UI (it is my first flash game), and so it was pushed to next version. Tutorial can be disabled in the level selection menu. Yep, there are tons of things I'd want to improve in the next version, and provided player reception will be positive (like yours), I'll make it happen :)