Great game! Agree with other comments: Undead is underpowered in current meta, not necessarily in terms of health or damage, but their unique trait (resurrection) is far less useful than ancient trait (splash, damage on entering) or holy (armor). Similar issue exists for mystics: dust is very situational, as well as magic resist, since the current build is heavily creature based (eg. full magic only deck is difficult if not viable altogether: not enough individual spell cards, 1 turn spells vs. persistent creatures for same mana cost, etc.)
we hope that set 2 will address most of these issues, but we are certainly open to adjusting a few things in the current set as well if you have suggestions.
@ mixmorks: Set your short ranged troops to Hold and drag the bubble of your troops back to ur archers, then set them back to WILL. They'll take it from there.
If you want to go FAR, hold the UP key after you jump and angle your dude as flat as possible with the fully upgraded rocket. Make sure to angle urself slightly up when hitting the ground to get maximum bounce.
For points just do what ppl here have said: when you jump off the ramp hold BACK and you'll tilt so the rocket shoots you straight up. Do a HANDSTAND as soon as possible while going straigh up, then just keep tilting backwards as you begin to fall to complete a flip. That should get you around 1800 depending on how early you did the handstand.
Actually, if you've read "西游记" Journey to the West (like all us asian kids had to in school) it is said that if you consume the pure flesh of 唐三 (SanZang in the game) you gain immortality, so yea, zombies would kill each other in that context.
we hope that set 2 will address most of these issues, but we are certainly open to adjusting a few things in the current set as well if you have suggestions.