I really like it. Its challenging. One or two times I died when the dice didn't actually hit me, but other than that very nice. Overdosing is funny and I just love the animation when you're standing still.
The game sort of became "same old" and easy during the end, but for me it started off slow and engaging, later on it became fluent yet fast-paced. The cutscenes were very funny and entertaining, right through til the end. Overall I thoroughly enjoyed this game. :) 5/5 Thanks very much!
You really need to change that Brake function into a Reverse function. There are times where you think you need to get a large run-up to get a big jump, then you end up overshooting it and landing at the very far edge of the next platform, meaning you can't back up a bit to get some more speed for the next one. It's sort of like a leap of faith (even with the map at the top right).
If you change Brake to Reverse, then this game will make more sense, and will be the favorite game for a lot more people.
You need to put a lot of work into this. This could be a fantastic game: The animations could be better, but more importantly take away the enemy's ability to get an instant kill. It really stops the flow of the game, and makes it unenjoyable. Have the player able to run faster (and have it look smoother when doing so), and the controls less clunky. If you want to keep the enemies ability to have headshots in the game, then at least make it more possible to get stealth kills.
So yeah, take down the difficulty substantially (then ramp it up in later levels), and try to work on the game in general.
Oh, and make the pause menu more user friendly (when I went to the menu mid-game, i found that there was no "resume game" button... that's bad design).
The game has a lot of promise, if you fix the errors that I and other members have mentioned, then we can easily see this being a web-wide favorite. :)