Rofl@ Loomer. He has 110 comments. All on this game. Loomer, go to http://www.arcadeprehacks.com/ and play there. But cudos to the developer. This is one of those games that just frustrates the hell outta you. Reminds me of the days I would throw my controllers at the TV or smash em on the ground. You only do that for games you love.
In your next patch, pls fix the fact that tanks blow themselves up. EVERYTIME I get one, nothing really hurts it, except that it manages to shoot underneath itself. Its retarded. Its obnoxious, impossible, and a waste of 20 pts. really can screw u up bad.
Still dont understand the people complaining about the drifting. Youre racing on sand. Its like rally racing, dirt racing, sand racing. You drift. Thats the whole point. Drift on sand. Thats what makes it sand racing.
Id give it a 2 out of 5 just for effort. The handling is GOOD. Yeah thats right, I said good. Its sand racing you morons, not NASCAR or Formula. Besides that though, the AI is pretty terrible, and someone else said it and it kind of stuck with me. Would you play more than 2 levels if it wasnt for the badges and card?
Necronomiconquerer
Dude! You just completed the Necronomiconquerer achievement in The Necronomicon and won the Necronomiconquerer badge and 60 points! Finally Got the impossible badge. If you want advice the only thing i can say is to restart right away if your hand sucks. Dont bother trying to play. I can finally say **** you for challenge 16. I changed the game rank from a 4 to 1 for that challenge. Maybe ill put it back later, but these arent challenges. Theyre moronic. It isnt hard enough as is with 10 life and dieing when you go insane, so lets throw in a card thatll make you go insane and let the opponent get it every other game. And most other challenges arent that far behind in stupidity.
I like the updates but everyone seems to agree on the same things. 1. Multiplayer would be awesome, but understandable if you cant get that up and running. More importantly, this game REALLLY needs a deck builder. Some of these cards suck ass, and when you get a full hand of them 5 times in a row, the games is lost. I just end up quitting because I know there is no hope.
3/5 Id give it way more, but the AI is just too stupid to continue playing. Grenades damage too large an area and are thrown randomly, even by the enemy, who luckily seems to hit themselves more than me. Either give men more hp and faster heal, or make them cost less while improving aim.
My kind a game. Pointless mayhem. Dont know how u die. All u do is move and shoot. Very repetitive near the end. And for people like Gloogloos, if the timed boards are taking too long, stop shooting. Kill the airplane lookin ones, because theyre the only thing that can hurt you, then fly in circles around the rest. All that killin slows comps, turning 5 mins into half an hour.
I found the hard badge difficult. Im too impatient for this. Takes forever. Random placement seems to screw me over whenever carelessness doesnt. Way too slow.
Interesting game, but I cant see anyone paying for this. 29 and 30 gave me a bit of difficulty. And for anyone who says this is too easy, these were training levels. You have to buy the challenging stuff.
I would rate it higher, but everyone seems to agree. The randomness kills this. The only hard thing about the harder lvls is they seem to have a nice luck modifier for all the good cards. Constant +14 lifes, high damage cards, dispels, etc. Other than that great concepts. Just need to be able to build your own deck.