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BloMei's Comments

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Cut The Monster 2

Play Cut The Monster 2

Jul. 15, 2014

Rating: 0

Wicked memory leak. Otherwise a good effort.

StrikeForce Kitty

Play StrikeForce Kitty

Jul. 06, 2014

Rating: 1

Leak...possibly found but not fixed on this end.

Star Destroyer

Play Star Destroyer

Dec. 23, 2013

Rating: 6

Desperately needs auto-fire. Cool old school concept but it's physically unplayable with mouse smashing!

Developer response from Jeran_ToA

That's a pretty good idea! I'll work on putting something like that in that isn't game breaking.

Dead Paradise 2

Play Dead Paradise 2

Jun. 28, 2013

Rating: 4

I really want to like the games offered by this dev however most are unplayable due to nonstop bugs, lags and freezing. Please beta your work for different browsers and OS's!

Extreme Road Trip 2

Play Extreme Road Trip 2

Jun. 20, 2013

Rating: 26

Excellent representation of the iOS version in terms of feel, gravity etc. No IAP's are refreshing. My only complaint/suggestion applies to both the app as well as the Kong game- car descriptions IE basic speed, control stats would really be appreciated. It's fairly tough to waste hard earned dollars or coins just for the privilege of "trying" a car out only to discover you didn't really upgrade anything. Overall solid 4/5. Well done devs.

Pigmenator: the judgment day

Play Pigmenator: the judgment day

Jun. 15, 2013

Rating: 0

Ugh. No save.

Rooms of Memory

Play Rooms of Memory

Jan. 23, 2013

Rating: 12

RE Dev update: Please enjoy other 101XPgames? Seriously? I'd sooner find a street shell game or perhaps an Amway Ponzi scheme than invest any time or money with these clowns. Way to pollute the Kong pool.

Vampire Jetpack

Play Vampire Jetpack

Jan. 12, 2013

Rating: 1

Wow. Completely old school addicting. Love the gravity VS control and overall feel. One idea might be to add upgrades per each character EX: quicker reload for tommy gun for the gangster, double shot for the cop's pistol etc. This assumes the devs have more plans to further develop the game. Really impressed at the retro fun even in its current state. Keep up the great work!

Rooms of Memory

Play Rooms of Memory

Jan. 05, 2013

Rating: 17

Addendum to my previous comment- Seriously devs? New content? Wow. Only confirms my original post: Absurd. In this nickel and dime ecosystem that the devs created based on REAL nickels and dimes (Kreds) I’m more than curious to see what their recourse will be. Not addressing issues with paid content devalues the entire point of Kreds for Kong members. When you consider that for only a few bucks on iOS or Android, a player can immediately unlock all content on hidden object titles from BigFish, G5 etc. and have full customer support, RoM appears nothing more than a scam at this point. Original rating:5. Current rating:1. What a shame

Rooms of Memory

Play Rooms of Memory

Dec. 28, 2012

Rating: 12

Absurd. In this nickel and dime ecosystem that the devs created based on REAL nickels and dimes (Kreds) I'm more than curious to see what their recourse will be. Not addressing issues with paid content devalues the entire point of Kreds for Kong members. When you consider that for only a few bucks on iOS or Android, a player can immediately unlock all content on hidden object titles from BigFish, G5 etc. and have full customer support, RoM appears nothing more than a scam at this point. Original rating:5. Current rating:1. What a shame.

Endless Migration 2 DEMO

Play Endless Migration 2 DEMO

Jun. 11, 2012

Rating: 0

Just a thought...perhaps add sound effects for approaching planes/choppers to warn the player that quick movement will soon be needed. Loved the first one and the demo for EM2 seems great!

Mass Mayhem

Play Mass Mayhem

Oct. 15, 2010

Rating: 2

RE Hippies: You have to upgrade the rocket to full capacity in order to kill them all at once. The objective will not be completed by attempting to slice them with the rocket. After numerous attempts I realized that it needed to be detonated NOT sliced. I hope this helps!

Towards The Light

Play Towards The Light

Aug. 02, 2010

Rating: 8

I ordinarily love these old school platforms however this suffers from several issues that prevent smooth gameplay. As other posters have said, multiple keys need to be pressed to perform an action. This is most notably difficult when trying to jump through a wall and remain in "ghost mode." Unpredictable character behavior is caused when the game constantly recognizes the "jump" and "ghost" keys being pressed at uneven intervals. This was almost immediately too frustrating and level 8 was unplayable. One suggestion would be to supplement the "up" arrow to perform jumping as that would GREATLY improve gameplay and allow the "ghost mode" key to be the only additional key. Assuming these key elements are addressed the developer has a great game in the making!

Straw Hat Samurai 2

Play Straw Hat Samurai 2

Feb. 13, 2010

Rating: 0

Unfortunate sequel. The first version featured much easier gameplay (for a non-traditional controlled game.) Multiple factors hinder the player from truly enjoying this game. The most obtrusive is the continuos scrolling either up/down or left/right. This is most evident in the boss scenes. The character is completely uncontrollable when this occurs in addition to producing a nauseating(LITERALLY) effect for the player. The platforms and mid-air fighting were a crapshoot as well with such limited mouse controls. It almost lost the entire "game" feel that the first had. Truly a shame when you can clearly see how much effort went into the development. More effort should have been applied with regards to the player's experience.

Huje Tower

Play Huje Tower

Sep. 28, 2009

Rating: 0

bboygames- thanks for the info! Very fun now that I'm squared away. Great job!

Huje Tower

Play Huje Tower

Sep. 28, 2009

Rating: 0

Having same problem as tomipoika...no response from game characters. Tried reinstall of flash, IE protect mode off etc. to no avail. If anyone knows a remedy it would be appreciated!

Hardboiled

Play Hardboiled

Jan. 01, 2009

Rating: 0

This could be along the line of the "Frenzy" games if a few issues were fixed. The line/edge detection needs some improvement. Lag in response regarding in game pointer VS. action which is frustrating against the clock. The "pop the bubbles" are a great example of this. Additionally, I found the ladder to not register the highest point despite being at the top. I like the linear format rather than having random levels. If the gameplay was smoother it would be first rate! Good job still.

Guitar Geek

Play Guitar Geek

Nov. 28, 2008

Rating: 0

Did not notice much lag as other posters have mentioned however, the songs seem WAY too long. Good clone- solid 4/5.

Dwarves Escape

Play Dwarves Escape

Nov. 27, 2008

Rating: 0

Collision detection needs some work.

Gain points!

Play Gain points!

Oct. 26, 2008

Rating: 0

Arg...Failflagban please!

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