I found what I think to be a glitch, if you use pulse grenade on the ragdoll and rapidly bash it against a wall, it won't return back to its regular look, leaving bits and pieces distorted or increased or decreased in size... Its cool but I think its a bug in the game...
1 property idea that has most likely been here but what the heck: (insert element type here) Resistance, this box gives the property of elemental resistances to the object in question (so objects with fire resistance cannot be damage by fire, objects with poison resistance cannot be damaged by poison, objects with death resistance can still die but not from the bats of pure death sort of power, objects with dispel resistance cannot have the effects that are on them removed by dispel)..... This elemental idea can also work together with their counter parts (such as checking the poison element on a ragdoll with poison resistance, it does not kill itself with its poison but it can inflict poison damage onto other living things)....... You done did good with the past updates and but the I can say this proudly, we ask that harry potter and gandalf here cannot kill themselves after casting fireball or ice ring with their magic staffs!
Grand update... more things to protect my innocent ragdoll's head with, nothing can protect a ragdoll like a good ole sombrero or traffic cone when faced against things like nukes and arc cannons and grenades and even the dreaded trash can.
Is there going to be a MAD 3 or do you believe this as far as you can go in the mad "saga"? So far this is a grand push from the old mad one with a few things dropped for the better but a whole buncha cool things added. So if there ever is a MAD three, what would possibly be in it?
MaD3 is unlikely to ever happen in a traditional sequel style. MaD2 covers pretty much all the fronts and there’s very little that would justify splitting the project instead of just updating MaD2. Spin-offs of some sort using the same engine/systems are much more likely.
A couple "good" ideas: Background painting tool, solid background coloration is cool but what if we can make our own backgrounds, using the multitude of objects we have and possibly even allowing us to submit these backgrounds for use with other players. and maybe we can add effects into the mixture such as fire raining, ash falling, that desert area thing with the yellow balls floating around the ground to create a level. Essentially making our own backgrounds to fit the levels we make.
Power idea, stone form: When you click on an object with living, it becomes stiff and becomes hard to break (reverse ice is what this is), if the living object is connecting to anything those parts will quickly become stone as well (think of medusa's head, when you stare at medusa's head your whole body becomes stone), stone textures come in the form of a dark grey with smalls "cracks" or dark streaks that appear randomly just for show (if you can't do that just turns the ragdoll grey, stiff, hard to break but still breakable, and no longer living)
I have a suggestion for powers: Chaos: This places a small "orb" onto the screen from where you clicked, this orb will float around randomly like the drones and spew out random powers in all directions. The power of the orb increases its size and makes it more "powerful" in terms of bursts... And the other one in mind is called Change, allows you to change the object chosen into something else (like the jack only more controlled) So lets say I have a ragdoll, with the change power I can change the hand into a sword but it still being attached to the arm.
The beauty that is throwing a sword correctly in the way that the blade actually is facing towards the ragdoll when it impacts... This game is awesome in so many ways...
If there's gonna be updates for classes at least let the new players test them out, like a one time game play with a class... I forever wonder how the fraken juggernaut handles or how useful the smoke zombie could be if used correctly...
Mjolnir... By far THE UTMOST THREATENING WEAPON EVER TO ENTER THIS GAME EVER..... The same power of the mini nuke packed into a blunt weapon and the same lag generating power of the razor making a critical hit... In other words an epic weapon.
I want a gun.... That shoots rockets/missiles/bullets/flaming bullets/ frost bullets/ lightning bullets/ grenades/ poison bullets/ gravity bullets/ blunt bullets/ boom bullets/ vine bullets/ wind bullets/ super bullets/ and erm... just about everything... The best idea I have ever come up that is just barely above the rainbow power.
Can you at least show what the premium character classes have to offer for us free players? Allowing us to gain knowledge and intel on these premium classes and if we like what we see potentially buy the game? Just allow us to see what they can do and what they have...
Not possible. Joints are one of the most complex part of the engine, and solving them is a pain even when it comes to straight line joints, freely twisting joints would be ridiculously complex to achieve.
... My game hard reset itself after I finally earned 35 billion angels >:(... I was doing the export thing and it says saved to clip board... If possible I would like to know what to do to earn my game back...
Gotta love when you get to the end and you have the gun out, if you don't shoot the gun the alien won't do anything. It just stands their and stares at you in the funniest way I believe.
MaD3 is unlikely to ever happen in a traditional sequel style. MaD2 covers pretty much all the fronts and there’s very little that would justify splitting the project instead of just updating MaD2. Spin-offs of some sort using the same engine/systems are much more likely.