the upgraded slots in a nutshell: "are you sure you don't want this card you alreayd have 7 of? we have plenty! you want that one card for a deck you really want to build? too bad! have more owl's eyes!" still love the game i can't stay mad at it it's just so charming!
DISCLAIMER: before you play this game make your prayer and/or sacrifices to RNGesus. otherwise you will incur their wrath, and will be smited by missing a 95% probability 5 times, never getting a critical hit despite having a 35% chance, and/or getting terrible loot. and nobody wants terrible loot.
@happycamper23 you don't flip the switches in that order, those are the switches that need to be on. all the other ones need to be off. i tried the same thing you did my first time and wondered why so don't feel bad.
the ability to have cards saved so that you always get them round 1 would be VERY helpful. i'm sick of losing games where i have a hand full of monsters i want to sue and no pillars.
one MAJOR complaint i have is the lack of a garage to quickly remind you what the vehicles do. i keep forgetting lachhh's drill tank exists. and it would help for when you unlock a vehicle it'll tell you what it does before you have to run into it. for reference's sake i unlocked V-P's nukeship and didn't hit the mid-air button until the next day.
i kinda wish there were more races sometimes. i mean we got 4 for each so why not cap it with 5 for each? mercs not included. these are just off the tops of my head. 1: (evil) orcs. orcs base their economy around BIG things. giving bonuses to BIG buildings and BIG numbers of buildings. could be fun. 2: (good) gnomes. gnomes are all about their work ethic. meaning for anything worthwhile, the player need to be on their a LOT. giving high bonuses to the most recently bought building and upgrades. might have god synergy with the dwarves. 3: mermaids. some emrmaids want you dead. others want to save your life. either doesnt matter, give them a venue and a good tune and their song will bolster numbers to the moon. of course, while mermaids know how to power spells up, they make them super expensive, but double the spell cost for 5x the spell power doesn't seem too bad? these where just off the top of my head. basic ideas. if any seems good i wont know until i see this comment again.
one things that irks me if the rewards for the quests. you should be able to sell them for money when you get the more not-so-useful towers. like the dartling gun.
umm...i found a glitch. i went to the encyclopedia and clicked the smmons, after clicking scanbot, scanbot came out and scanned nothing thinking it was a battle. is that an easteregg or glitch?