The red revive zone... it means nothing! More than once have I been KOed despite landing within the revive zone (Albeit, not in the middle of the zone, but still clearly inside the zone) This is a great game though. You should give us mustachio man as an avatar for winning Hydra x10.
Fast speed seems to like to disable itself each time a new wave activates, which is very annoying. Is there any way to see what's in the next wave? Hard to convert my towers without knowing.
This game lacks gameplay. Just hit start button and you're good to go. Got through day 7 without having to do a darn thing and quit from utter boredom.
Add more stuff to do... Harder enemies, an upgrade system, some kind of objectives other than 'Sit there and do nothing'
Controls could use a little better crafting. WASD nor Arrows work for verticle camera movement, and the WASD seems to be really sticky, whether it's stuck off (not scrolling when you press the buttons) or, rarely, stuck on(continues scrolling after release) they just don't work that great. It's a shame that such a great game as this gets shot in the foot over silly control bugs. I won't let that blind me to how great and innovative this game is though. It puts an awesome spin on the classic base capture genre. 5/5, unless those bugs never get addressed. Then I might come back in a month and bump you down to a 4 :P On a side note... If we could simply zoom the map out to see the whole thing at once, that'd be fantastic. Oh, also (this is turning into a ramble), for some reason the little trophies keep flashing up in the corner any time I beat a level. All 6 of them, one after the other. Not sure what that's about.
Darn you kongregate comment system, lacking any way to edit or delete. Now I must live with the shame of having typed 'thout' instead of 'thought' forever D:
Well, I totally misjudged those starting positions! I thout Blugaria would be easier so I was saving it for last; I was wrong! Violetnam gets so aggressive... But I won anyway (After a restart with a new strategy)
@chegeek That map looks pretty standard. So far I've won as Greenland and Violetnam on hard. Halfway through my Redosia campaign, things are looking good.
@Koitenshin: What a wonderful misuse of the term 'artificial difficulty'. Almost any game will give the enemies more 'stuff' on harder difficulties. Artificial difficulty is the result of poor game design, poor controls, other unintentional things that make the game more difficult. I'm shocked that you'd lower the game because the enemy has more cash than you, it's not like any of the levels are unwinnable.
The bottom of the screen is super sticky. Bugs me really bad, I've died so many times from sticking on the bottom of the screen. Other than that, I enjoyed this game.
Bah, don't try to go back two rooms after(Well, DURING when) you 'remove' the grate. It only took me back one room, and removed my navigation controls.
This game gets super laggy for me if my mouse touches the edge of the screen. Virtually unplayable after that happens, sometimes it recovers though. DementiaDisdain: Really? REALLY!? You disappoint me.
Owch, bombing the rating of the game because your browser lost some cookies. There is nothing wrong with this game (except the 'Shared Levels' thing). 5/5
Seems pretty standard. Virtually everything you need to do is written on walls and such (Even blatantly obvious things, like inserting batteries into the remote and using the screwdriver on the screws). I ran smoothly through the game until I finished the last combo but... No key. I finally found the key by mad click spamming (finding the item that opens the last drawer) and after that everything went smoothly again. Not sure what MrMisterMysther is complaining about, I could easily tell what everything I picked up was and what to use it on. Except for that dang [item that opens bottom right drawer]. And the bits of paper, but I found those after seeing the revealing image of what those were.
GoeyJoe, there have always been games like this. Click any genre, look at 'Newest' and you'll get a page full, with one GOOD new game on it, a couple okay ones (if it's been a good week), and a heaping pile of unfinished/buggy stuff. People need to start somewhere.
Very hard on the eyes. Tiny text that you'd need to zoom in to see nice, but there's always so much going on you'd better not zoom in. Some sort of indicator as to which planets are locked on which planets would be nice as well.