The laggy and weak jumping control makes buying the jump abilities almost as much of a downgrade as an upgrade, since missing a coin breaks your combo just as much as getting hit does.
Good with just a few bugs. In particular, if there's a tree or house near the edge of a screen, you can end up inside it when crossing into that screen and get permanently stuck. Other than that, well done.
actually pretty easy with the pause trick, I've managed to finish in 3:11.100 on a not-very-good run (15 deaths). Originally I cleared it without the pause trick by cutting it down to 3 deaths. Note that if you pause going into level 28 (close up level) you have to refresh, since you can't reach the unpause button.
great idea, not so great execution:
Clipping is poor, and the "ball can go upwards through the line" could use some tweaking - currently if the ball is rising at all, the user has no real control.
no mute.
no way of returning to the main menu except by refreshing.
Still a great concept and could be a 5/5 with some minor tweaks.
FireLion: The time-based awards aren't based on real life time, but instead on in-game time, which may or may not be the same. If the game lags, the in-game timer is slowed down as well. To prevent this, set the max number of glooples to 8, and quality to low, and play on a good computer.