Not a fan. It only involves any sort of skill when you're playing people with similar weapons and stats, which rarely happens. Even in the lowest max level brackets there are people who walk through two exploding grenades like it's just another piece of the floor, survive, and kill you with one shot. I can see why others might like it, but I'm not spending hours grinding myself to x amount of coins and y amount of 'skill' points just to be able to compete.
Just looked at the badges and was like "WOAH, 3 people achieved the easy badge and 0 the medium. THIS IS MY MOMENT". Then, looked down and realised it's not loading for many people, including me :(
Once again, luck-based badges making me pissed at games I'd otherwise like. The golf (see what I did there?) between the required luck to ace the first 7 levels, compared to the final two, is ridiculous.
Don't know if it's a glitch or part of the game I'm being retarded on, but I destroyed a bridge and now can't drop a few feet (the only path left with bridge gone) without killing myself.
This is just too frustrating because of the luck element. Want a guard to move one way, he moves the other... want him to simply move in any direction, he'll stay there for 30 seconds or not move at all... stay invisible, he'll take a path that walks straight into you. Also, I can't find a restart button.
Still no fast forward button? Isn't that what 90 percent of the negative feedback on the first game wanted if there was to be a sequel? Disappointed at that, but still a fun game.
You can avoid all red bullets by circling the arena around its edges. Try to target/kill the green ones when they appear as they're the biggest threat. If you can't do this in time, get to the wall furthest away from it and run along the walls when it explodes. You should be able to get a 100 streak just before level 8.
Was going to give it a 4/5 but now downgraded to a 3 because hunt-the-correct-pixel on 36 is ridiculous. All of you who stuck there know what I mean :'(
Nice! Key to the hard-badge/retaining-your-allies is using the slow-mo appropriately, and waiting for the moments to unleash your bullets all at once, so you get the overcharge maxed out when firing. I think the slow-motion feature of shooter games is like the brakes feature of racing games; No-one bothers to use it normally :P Essential here though. 5/5
Refreshing to see a music/rhythm flash game which DOESN'T use the Guitar Hero style horizontal gameplay when playing a song. Persist with the circles and you'll get used to it. I guess I hated it first playing two years ago, as I come here today and see I've rated it 1 star. Duly ammended, 5/5. Off to song-create.
Delaying my rating until I've got used to the controls (if I can). Problem is the gap between the d and kl keys. I just find that awkward for some reason. Awesome to see this kind of gameplay in a flash game though, and if it avoids the lag, I feel I'll be giving it 5/5.