Has something changed since the game was released? When I first logged on I was making money hand over fist. Quicker than I could ever spend it but today money is coming it at a far slower rate. Please note, this is not a bad thing. I prefer it that way. Just an observation.
@LavenderCat, the update that makes it so the higher difficulties aren't locked was only uploaded within the last day. So the top comments regarding this were accurate at the time, and indeed were instrumental and the change being instigated.
To follow up on my earlier point, I logged in today to find that three of my heroes were tired and one was exhausted. But replacing them is hardly as simple as a straight swap. Many factors come into play like star signs, collection bonuses (which I ended up losing today) and elemental alignments (I lost my nicely enchanted weapon due to not having a suitable hero). So all I'm saying is that sure, I'm all for variety in our decks but don't you think we are capable enough of building a varied deck without forcing us to change almost every aspect of our army every day for no good reason?
What's the point of the randomly changing condition of my heroes? I can't use my army effectively today... just because. Of all the ways to get us to part with cash this is one of the sneakiest I've come across.
Hmm, actually, condition has nothing to do with cash. It was just a game design implemented to encourage players to have multiple decks and not just use the same deck for everything.
Condition also works both ways, so some days, you'll benefit from extra strong army :)
One observation. Falcona (evolves from Chirpla) is completely overpowered. Lightning fast, high attack and it's Windstorm move hits 2 targets like a train. Even if it's 'not effective' it works great.
One of the best, plain and simple. However, one thing has bothered me. Given the amount of status effects thrown around later in the game I'd like it if your dispel had a vastly higher chance to hit. It seems to miss a whole lot.
You need to make money? You didn't in the last 5 games. Only 20% of the units are pay to win? Yeah, the best 20%. Feel free to mark this comment way down, I won't be coming back to look.
Oh it'a a demo? Well it looks cool so it's worth 10 minutes of my time.... 4 hours and 25 minutes later.... best. demo. ever. Really, thank you for this. Rated 5/5 and gonna purchase it immediately on pay day.
Fantastic game. Right from the start you notice the smooth graphics and attention to detail. Everything was incredibly well thought out and implemented. It does indeed get somewhat tricky later on but this is a GOOD THING! So often I've thoroughly enjoyed a game only to have it end after an hour or so worth of play. I write this on my third day of play and I've still got challenges to complete. To the developer, I salute you sir!
This is corporation Inc. Or more accurately a watered down, basic version of it. Don't get me wrong - I enjoyed the game, at least until it became a futile struggle to provide enough elevators. I did like the hotel reviews part though. That bit did have some originality. But it's still just a re-skinned Corporation Inc without the upgrades.
Same thing happened in this game that happens to many others in many similar games. get to a certain power level, group of stronger guys zero in on you and mercilessly pound on you whenever you have resources. Game rendered unplayable.
And the award for worst employee of the year goes to.... My Receptionist! On the rare occasion he's awake he still spends half the time kinda staring at the guests doing nothing. Oh, and my Tennis coach is never awake too :D
Hmm, actually, condition has nothing to do with cash. It was just a game design implemented to encourage players to have multiple decks and not just use the same deck for everything. Condition also works both ways, so some days, you'll benefit from extra strong army :)