Not much depth here. After less than 24 hours, it's basically just a watch a number increase simulator. This game was not designed for long term play. After you get the achievements(which take less than 24 hours) there is no more reason to play it.
Only suggestion I would have is try not to make symmetrical themed puzzles. It gets to a point sometimes where you can figure out the answer half way through.
agree with joemac. Idle games these days really need some kind of anti-idle element to stay relevant. Combined with time skips, I literally only played for 4 hours before I was basically out of content to do. Im sitting with level 40 hobbies and I just put all time blocks into jobs to slowly work on cash achieves.
The scaling on the game is terrible. When people stop feeling a sense of progression, they get bored and leave. Even time skips start becoming a hassle because I would currently need to view 50 ads just to get level 41 hobbies, which get me nothing anyway.
It literally took 3 days to reach 9k1 in both skills.
There is just no reason to even keep the game open anymore after that point. You hit the coin cap within 2 days. Crystals become virtually worthless by the end of the 1st day.
Is this game getting any more content?