some extra doings... is adding "click" interface when battling to see current damage a unit can do. and how much damage is being dealt when arrow or like hits something (option to turn damage dealt off please).
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redo "pause menu" for exit/restart/resume. so that the menu does not take over entire game interface, instead simple X,>,= buttons across the top.
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adjust the "spells" so when completely done the spell changes color indicating you can click and use it again. along with keep me from clicking on spell and dragging it some place till spell is actually ready to be used.
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need more levels. starting at current "enemy tree" zone. you did awesome job on game. but it comes to a point of "grinding" so badly that game comes to a halt. and trying to finish the pryimad, eye, mummy mask, squid / octopus. that game is no longer fun due to excessive grinding. handful of more zones with 10 levels in each zone. should really help offset overall costs for the "tavern / cups" along with the "barrack / upgrades", and spells.
in another way, it reminds me of old warcraft 2 custom maps. and ya need to put some extra effort into finishing the custom map out a tad bit more.
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