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Bohdan's Comments

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William and Sly

Play William and Sly

Jul. 21, 2009

Rating: 0

pattern for the boss, he goes across the bottom then across the top, then switches directions and goes across bottom and top....

Orbital Decay

Play Orbital Decay

Apr. 21, 2009

Rating: 0

Effigy of the Forgotten Dude! You just completed the Effigy of the Forgotten achievement in Orbital Decay and won the Effigy of the Forgotten badge and 30 points!

Orbital Decay

Play Orbital Decay

Apr. 21, 2009

Rating: 0

If one of the upgrade buttons is going to be beside the sell button, there should be a safety in place. It really sucks to accidentally sell something on hard where every RU counts.

Code Monkey Tycoon

Play Code Monkey Tycoon

Feb. 24, 2009

Rating: -2

third?

Cell Warfare

Play Cell Warfare

Feb. 24, 2009

Rating: 0

Auto-fire by holding the mouse button is nice, but it can be tiresome after a few games. So, hold the mouse button and let go outside of the game window. It will keep firing and seems to reduce the lag.

Farm Frenzy - Pizza Party!

Play Farm Frenzy - Pizza Party!

Feb. 24, 2009

Rating: 0

There is bug with the pandas. Sometimes they drop right into the middle of the farm yard and wipe out the animals before you have a change to click on it.

Farm Frenzy - Pizza Party!

Play Farm Frenzy - Pizza Party!

Feb. 24, 2009

Rating: 0

A remake of Farm Frenzy by Big Fish Games? http://www.bigfishgames.com/download-games/2417/farm-frenzy/index.html

Perfect Balance

Play Perfect Balance

Feb. 03, 2009

Rating: 0

I did 18 levels before I read the description and realized you can rotate the shapes. It is much easier now. ;)

Minions

Play Minions

Jan. 11, 2009

Rating: 0

Good start to a great game. Real potential for improvement.

Storm the House 3

Play Storm the House 3

Nov. 10, 2008

Rating: 0

Good game, campaign could be much shorter.

99 Bricks

Play 99 Bricks

Nov. 07, 2008

Rating: 0

458, Great game.

Zilch

Play Zilch

Nov. 07, 2008

Rating: 0

I agree. Removing randomness from the die results is a lame way to implement difficulty.

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