this could be cool if you could actually kill guys the first time you swing your blade, and the jumping was better. Tip: don't make jumping realistic if it's a necessary component
this is poor. there are a number of things that make this game un-fun. the enemies don't slow down or recoil, despite being pummeled by a massive spiked ball and chain. the controls are awkward, making effective spell casting impossible. And there's no way of telling how your character has improved when all the enemies improve equally.
how come the suns are so strong that they can pull the ball off of planets, even when it's only rolling and not bouncing? It's not as if planes randomly get sucked into the sun because they are flying to high
why are these games popular. the physics aren't intuitive at all. you would think that you could put the ball into orbit to wrap around a planet, but noooooo. either it gets sucked in and immediately stops on the planet, or the other planets are so powerful that you can't even get there.
whenever i try to pass, it throws to his exact location, no leading. so basically you have to stop moving to catch the ball, which is obviously stupid.