I have a strategy for psychological characters. Get overdrive and put max level terrify on your skillbar. With high enough instinct, terrify will counteract the negative effects of overdrive and heal you for a tiny amount. Additionally, use epiphany on your foes and use corruption as much as you can for major damage. For baron Brixius, you will have to use traumatize to bring his focus down so he'll self-destruct.
Wait a second, tanks of the second world war, excluding heavy tanks like the KV and Tiger, could go across wooden bridges if they were well built. Now, in this game, a SHEEP beaks a wooden bridge. Is this supposed to indicate that the sheep weighs more than 45 tons?
Level 12 is horribly glitchy and annoying. The beam takes time ot exit the cannon, sometimes the arrows are invincible, and it slows down, a lot. Which makes not missing at all stupidly difficult. Please rework that level.
Whenever there is no elevator on the floor I'm on, I constantly get teleported to the far right of the floor. This is quite annoying and I wish it didn't happen.
@Cvaek I have encountered this three times, it's mildly annoying. The character's sprite will both jump and stay on the car it was on. The sprite that jumps cannot land on anything even if there is something and you lose.