With more powerful units comes a steeper price. It only makes sense, really, because it would be imbalanced if you could have powerful units for cheap >_>. Besides, there are only some Monsters who are worth it for the stats and/or for their skills.
*Throws Fomer in with bunch of Ichis to attack*
Ichis: ok, we're relying on you to buff us so that we could withstand the attacks more, and with the Zafetti healing us, we could endure anything for a long time!
Fomer: lol, screw you guys *goes to shoot something else than the Defensive towers and ignores being shot by Anti-air*.
Has anyone been sending Kixeye letters at least or contacting them somewhere else? because frankly I-and I'm sure there's a few others-am very annoyed at these comments and especially because these comments are one of the leading most comments besides the "base is 0" or whatever complaint. Look, I have been seeing those comments since last year and when it's still going on this year, that just goes to show that it's not working. The last I have heard of Kixeye, they were supposedly be undergoing a project and that this is going to be the runner up for their next candidates of updates to do. Now, I could personally wait it out myself but really, I feel that they have been dragging on for sometime and these comments again doesn't seem to help except take up pages asking for the same thing. I'm just saying.
Kixeye actually replied in the forum a few minutes ago and mentioned an update. I thought that they just ported this game and left it here, but who knows, this could be good.
Getting the first four stars was easy but then later on getting the fifth star was a bit difficult considering how picky the customers were, lol. They kept begging for Presidents' suites and gives you a lot of negative votes out of nitpicking.
I have just completed this game and I must say that there are things which I have liked and didn't like. For the likes: 1) the art style and the creativity for the game I find to be stylish and comical in a way; another like is how each person has a part to play and they're clearly defined. For the dislikes: 1) one annoyance which always have bothered me was that whenever I click away, it would bring up the menu, and another thing about the menu is how sometimes when you refresh or die in a level, you'll be forced into another menu making you choose restart again; one other annoyance was how timing is absolutely crucial for some other levels and it could be rage inducing. Otherwise, not a bad game.
What I like about each class and their respective skill trees: 1) as an Engineer, you could set up your base faster and then effectively hide behind a Riot Shield throughout the round while you let your towers do the work 2) as a Commando, you could recover HP fast and also builds up your rage at an astonishing rate with the Uzi 3) as a Destroyer, having the nuke with also points in venom damage per shot, making it extremely potent as a crowd control class.