I can manage about 15 seconds before getting too dizzy to continue and then slamming into a wall. Seriously, can't the camera hold still just for a moment? I don't mind the spinning, but the random flailing back and forth is really just adding to the fake difficulty.
Apparently, the customers are of a very specifically picky breed... Carefully arrange each piece of fruit and whipped cream to ultimate distribution? Get 94% build. Throw the whole onto the pancake and just be happy that you managed to hit the plate in the first place? 100% build. I'm starting to suspect that these guys are so hungry from eating nothing but junk food that they consume the plate as well. Seriously, we need a Papa's Saladeria, just to give these fellows some vitamins!
Right. So I shoot, punch, beat and generally laugh at the zombie trying to claw my eyes out. 2 hours later I'm about to start crying when I get the advanced reaction to a dead cat, and the zombie looks completely surprised at the fact that the cat is dead. Then I see that the zombie's mood goes down because it gets sad. CURSE YOU FOR MAKING ME CARE ABOUT A ZOMBIE'S FEELINGS!!!
Okay, the game is good, even though I think it uses too much CPU even at low quality... But those ice areas? Either make them consistent in how they move the player, or get rid of them all together, because it is nearly impossible to try and fight on them!
Interesting game, but with a few peeves that could be improved. Among those, I'd love to see that the penguins would be capable of switching targets to whatever turtle is closest to them - or maybe just attacking whatever turtle they happen to run into on their path towards their next goal.
Some form of bestiary to look up the various forms of turtles would be good, too. And count me in with the others who wants an upgrade to the coin-magnet.
... Hmm. Seems that levels actually need different and mixed approaches. I thought my dear Spy could go in and liberate everything, all the time, before I carpet bombed the surviving baddies. Turns out the Heli-R at general level does the same, just fine, because it moves faster than baddies react.
What riles me a bit is that Endurance is a premium-only mode. I have no objections against the other settings and skills being premium, but Endurance is such an important aspect of the game that it greatly increases the difficulty if you cannot use Endurance to obtain more xp, so that you can take on later levels... Still, good game, and I like this installment of the Gemcraft series.
Eeh... The game could use a fair amount of brushing up. The controls are somewhat awkward, and it is annoying to have "eggs" spawn on top of the adult bugs - in the heat of battle, I often find myself losing hexes simply because I have eggs blocking my access to the adult bugs. The bugs' tendency to crowd together does not help, either - an easy ability to split an army would be a tremendous advantage.
This is a very, very lovely story over the three installments - though I feel that the text in this episode breaks the story somewhat. The art is gorgeous enough to tell the story without needing the text for elaboration.
My only peeve with this game is that my adventurers have a tendency to run out of the dungeon, no matter how much gold I put down... Really makes it hard to get a platinium ranking when your adventurers won't cooporate!
Great game, good graphics; really solid for a flash game. Only complaint is that the purple cars are IMPOSSIBLE to avoid. I swear, they turn right in my path on purpose to blow me off a long string of red hits! A bumper upgrade to lower the recoil in place of the break upgrade would be really, really nice.
Not bad, at all. But the penalty for missing a gate is WAY too big. I don't know how many times I've done some crazy jumps, only to miss a gate in the fraction of a second between landing and getting airborne again - which resulted in my multiplier dying and my speed dramatically dropping. At least let us maintain either speed or multiplier - or, even better, just halven the multiplier. Or, at the very LEAST, don't let tunnels count as missed gates - making a huge jump, only to see your multiplier die because you are flying across a tunnel is frustrating.
Not a particularily fun game. The controls are annoying, and I find myself having to click over and over and over and OVER just to get one piece placed correctly. A hotkey to the Undo button, or - even better - a ghost image of the placement of the track pieces before you place them will be a huge help. As it is, the annoyances mean that the game is not one I will recommend to others. The short, looping and horrid background sound is not helping at all, either. Some nice, cheery music, a bit of interface tweaking so it becomes less of a "did you click the right spot in the void to place a track where you want it" and it will be a solid puzzler.
I must admit that I dislike this game. It is rude, biased, and is annoying on purpose. It bases its opinion on a minority of Kongregate's male players, who think everything is "stupid", as well as "too hard" because they cannot mindlessly press one button to complete the game, yet is distracted by anything remotely female - thus cathering to those few while bashing every single normal- or even kind-hearted person who look at this. I am, in fact, saddened that this game has gotten a badge.