I'd like to be able to direct each of my auto guns at specific blocks.
E.g. the Pistol should always aim at the easiest block,
The Particle Ball should always aim for the hardest block
The Rocket Launcher should always aim for the nearest block
-etc
The learn all button on knowledge pushed one element to 102%. Also if you switch elements while it calculates learn all, it keeps going on the new element until it finishes.
" it's immediately obvious that our upgrades were a bit much, and have increased the game's speed an undesirable degree." - This is because people were double awarded when the achievements shifted. Error is because you didn't do a direct conversion and QA the achievement side.
Quite apart from which, I can now export from here and import into the hyperhippo site, then use those 25x upgrades, then export back to Kong, which then dumps me a load of money. Restart, rebuild, and a few times later I now have 500 billion angel investors. It might be time to dump this one and make version two.
Achievements were not organised for update. You only saved the achievement #, which then got moved. Turn the achievements info into a proper saved variable. An upshot of moving achievements means when you got another one, they realigned and you got the speed-up bonuses again. Hence why people are saying they're getting millions of investors.
Achievements were not organised for update. You only saved the achievement #, which then got moved. Turn the achievements info into a proper saved variable. Also, bring back triple clicking.
Hammered the rib cage, took all the pieces out (threw them on the floor), used the scalpel to cut the three tubes into the heart, but couldn't pull the damn thing out. So I threw everything else in. Using the saw on the lungs after they leave the body loses blood, wtf?
Tips for Hyperion: Use the Armor Hull, fully upgraded. Weapons, use Laser+Split+Homing, fully upgraded, set to minimum spread. Unequip the warp core, use two shield mods upgraded. Use healing bombs too. This gives you 50% armor, 300+ health, and four opportunities to heal fully. The weapons also hit most of the time, doing a fair bit of damage.
Wanted: Auto upgrade feature. A set of sliders which will manage your focus (coins, strength, healing, access to new units, skills), and then when you have enough money the system makes the upgrade for you automatically.
I know. When it was bigger, there were torches and pitchforks. Having a UI that adapts to the size of the display is on the list.