By building staggered elevators, whether right next to each other or not, (eg 2 columns alternating 3 elevators and a space/room) the customers are never waiting long or one, and even though the whole journey takes longer, they are happier :P
There's no spot for me to put the wood (bit just after the glider)... I'm finding that this game has a lot of potential, but currently is too buggy, and it's really annoying that you have to do some things in a specific order for no apparent reason...
The menu when i hit 'esc' seemingly doesn't work at all. am i doing it wrong? I've tried clicking and just about every button, but nothing happens. If I chose a slow character in a level with a jump it can't reach, and I've killed everything I have to refresh...
A few minor bugs with the muting system:
- You can't mute/unmute using hotkey 'm' when not in a battle
- Whether muted or not, at the start of a new battle the icon at the top of the screen shows sound to be unmuted, pressing 'm' will unmute (if already muted) but not change the icon (as it already shows unmuted).
Very minor things, just thought you should know!
Above the 4-second time bar there is another bar which shows your progress in dark green.
Also, that was one of the most intense 10 minutes of my gaming life lol.
Enter this into syntax, it gives the fibonacci sequence. Enjoy playing with it! I found it interesting to gradually build up the layers and watch how they interacted, but there's so much more you can do!
((((1+(sqrt(5)))/2)^n)-((1-((1+(sqrt(5)))/2))^n))/(sqrt(5))
o.O the last boss/bosses were significantly easier than some of the other fights. I played with a warrior and a mage, and never even had to use a revive in any of the final 3 fights... the last bosses need to do more damage, or at least have more health!
You sure do :)