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Game comments and reviews
May. 09, 2019
Gah! Level 24! What's the trick?
Oct. 03, 2012
This game would be so awesome as a vector coin-op with a spinner.
Aug. 05, 2012
Love the 80s movie references in stage 3, especially the busted Delorean from Back to the Future!
Jun. 25, 2012
Dear god, man. Death Adder is killing me.
Sep. 12, 2009
Seriously? 1.5 million feet and then I get spiked by floating spikes. Seriously, WTF! Getting the hard badge is a total exercise in frustration.
Sep. 04, 2009
Cool idea, but as other people have said, it's way too luck-driven. In particular, the buildings with windows are miserable. I think I've successfully gone through one once in about 50 encounters. So very lame.
Aug. 13, 2009
I found that crossing arms on the keyboard so that I was using my right hand on the WASD controls helped a bunch.
Feb. 07, 2009
Hate that there are times when no pills show up and you die. Has nothing to do with skill -- the game just kills you.
Dec. 15, 2008
Dammit, I got hit twice during the game. No way am I going to replay the whole thing just to try to make it through with no damage. The sixty points at worth it.
Aug. 18, 2008
Boss won't show up on level two. Can't get any further in the game.
Jun. 29, 2008
Game is still buggy as hell.
Jun. 27, 2008
The x50 multiplier badge doesn't award. Done it multiple times; no badge :(
Jan. 13, 2008
Finally just stopped playing. Needs to get harder.
Jan. 12, 2008
Nice game -- difficulty ramps well. Like that you get a little but more of each resource (time, lives, balls) each level. Had a blast earning the badges.
Dec. 29, 2007
DAMMIT! How many times do I have to click on an icon to pick it up!
I love this game, I hate this game. It's simply not responsive enough for such an unforgiving game. When I click on a weapon, it needs to swith IMMEDIATELY. I don't have time to click it multiple times. Same thing with launching a missile. It sucks incredibly to have to grab at the launcher three or four times to load a missile, especially when occasionally I launch something and I damage myself. Also, I am tired of randomly blowing up in later missions.
Dec. 28, 2007
Game is highly addicting -- have lost several hours to it over the last few days. I agree with others who have commented, though, that increasing the timer speed while increasing the number of colors makes the difficulty ramp to quickly. Also, not resetting the timer at the beginning of a new level just exacerbates the problem. I lose at pretty much the same level (second green or first purple) ever single time -- over dozens (perhaps hundreds) of games now. This shows a real ramping issue. Great game can be made near-perfect with some ongoing tweaking. Great job!
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