I named myself Poober after an old teddy bear from Sam and Cat. At the time, it was hilarious, but now, it's embarrassing! You should add a feature that allows you to make a new account!
What if the monsters are secretly evil and want to destroy the world? Are the puzzles made to confuse them and the ways they are destroyed are disguised as rewards?
Great game, but one thing. Bring back the restart feature. Because you removed it, if somebody curiously skips a level, they wouldn't ever get the achievement(s). In other words, it's unwinnable by insanity. 4/5
This game is cool! I got a my second (pair of) Kongpanion(s), Avi and Avilin! However it crashed on the third level after i defeated 149 enemies, I was so close!
Ah, here:
metabo: metabolism and nutrient use rate
masso: size or mass and nutrient use amount
lego: legs and movement speed
senso: sensory perception
fono: sensory perception
aggro: aggression, herbivore/omnivore/carnivore tendencies
hydro: moisture need and use
toxo: was toxicity, now functions as lifespan, will be renamed to telo soon
distro: spore distribution
The names are a hint as to what they might affect. For example Metabo pretty directly determines the metabolic rate (how fast the anim processes food), but Masso determines how the anim's bones grow, which in turn determines how large or massive it might grow (among other things). The best way to figure out how the rest work is to observe multiple generations and how their behavior changes. I'm working on a microscope tool for the next update that should help you gain more insight into the biology of the creatures.
Ah, here: metabo: metabolism and nutrient use rate masso: size or mass and nutrient use amount lego: legs and movement speed senso: sensory perception fono: sensory perception aggro: aggression, herbivore/omnivore/carnivore tendencies hydro: moisture need and use toxo: was toxicity, now functions as lifespan, will be renamed to telo soon distro: spore distribution