Game is bugged. I had to close my browser during a cinematic - now, my current mission is to reach Free Village, but no matter what I do on the map, I can't enter it, only move to it.
Sorry for you to experienced this branimirb,
but like I mentioned in game description to avoid exiting the game while in cutscene or hatching interface because sometimes
it'll trigger a bug that will corrupt the data. :/
Great game, 5/5. The only thing I disliked is that there is absolutely no way to go back to the blacksmith during the game, at all. I beat the boss with my trusty level 1 sword, and couldn't find any way at all to get back to the upgrades. Fix that, if you would, and this game is perfect.
I just got 7.8 km on FUBAR, using only Cocheta's LMG. Swerve like mad on the road, avoid EVERYTHING, and when you see an opportunity at a garage, park and fix everything. Use your meds and steroids sparingly, and know that it helps to be patient. The terrain is random - the more parks you drive through, the easier it is.
For the last badge - Pick Moses, just spam tables. If he hits you at all, then just die, you can lose one round and get the other two flawless for the victory. If you get hit again, die, and you can restart the fight.
Protip: Marksmen are overpowered... I beat normal mode the instant I unlocked them, just get a full team and focus on dodging, they always hit their target.
@lasseponken Don't use ASDF, use 1234. That is the best and only advice I can give, as someone who got the Imp on SCGMD2 and is close to getting the imp here. Good luck. :)
To those looking to get the badge, beat levels 1-9. Then, set your date to Feb 14 and beat the bonus level, that way you don't have to beat level 10 which is very difficult. Cheers
After more than three hours of trying to beat the last level, I finally won at 4:07. Even though the timer says you lose at 4 minutes, you don't actually lose until 4:10. Haha. Anyway, it's a nice game, looking forward to Raze 3, hopefully with better teammates then.
This game is not difficult, it has what is known as artificial difficulty. Moving to the proper position is simple, but doing it with these sloppy controls causes problems. Should you make a game with the need for precision movement, then you better damn well put in precision control.
Sorry for you to experienced this branimirb, but like I mentioned in game description to avoid exiting the game while in cutscene or hatching interface because sometimes it'll trigger a bug that will corrupt the data. :/