I don't understand the love and praise this is getting. while it is I guess an interesting idea on a not so fresh concept, the execution is a click and wait to click to wait, or simply - tedious. more of a interactive story than a game, this could have rather been a flash movie than having this sort of repetitive mock 'interactivity'. praising that it is done in a 48h contest is rather counterproductive - author should rather be encouraged to expand upon the game if it has potential. anyway, not a fan and not happy that it got badged. downvote away.
game void of any goal, challenge or final reward... you just sit there, pick all your money boosting kongpanions, and send the annoying bouncy armadillo flying while going to another window, playing something else that's decent in the meantime as you pointlessly grind towards the billions you need to get all the upgrades for a game that has no ending point and no final reward. would this get played without badges and the gimmicky shoved in kongpanions? probably not. how futile and tedious.
I was arguing with someone in chat for whatever dumb reason, and the moment I equipped my lil raptor with a tophat I just completely forgot I was talking to anyone and just focused on saving all of those eggs. here's your 5 stars.
Keslen: I agree that the equipment thing is strange and counter-intuitive, but the rest of the 'features' you listed make no sense. There are self-depleting cards, there are also talismans, cards and shields that make you receive damage whenever you play something. There are cards when depleted will change your stats too. Your list of 'bugs' is really your ignorance.
some more counter cards would be nice. everyone has a deck based on GMT and my round, I think that there should also be more options in countering potions and those decks to make the game more various and interesting.
I've heard similar things from others who have played. I will DEF look into making it more challenging! Thanks for posting and letting me know!