I was just hit and it said "You Won"… wtf? Graphic is bad. How bad? It's CWC's "Sonichu" bad (if by any chance you have no idea what I'm referring to, just click here: http://lmgtfy.com/?q=Sonichu). Control is slow as f**k (is f**k slow?) and gameplay is confusing. 1/5
Surprisingly good and fun to play! The animation is smooth and control is quite good, once you get the hand on it. I would, however, suggest to redo from scratch the design for the menu and change every written font: as it is, it's a confusing clusterf**k. I give you 3/5 with the promise of a 4 if you improve the menu (all of them: main, level select, pause etc.) and add some new combo. Good job, but don't quite stop here ;)
Update: apparently, the special attack can be performed with back back punch. How do I know? It says so ON THE FREAKING GAME OVER SCREEN!!! How about revealing such crucial information before the fight and not after?
Graphics and animations are good, but controls are terrible: half of the time I'm fighting with my own character in order to make him do the right action at the right time (unsuccessfully). Jumping is a suicide since you cannot attack while in mid-air. The enemy apparently can perform a charge attack while running, but I couldn't figure out how to do so, which gave me a huge disadvantage, considering it had greater range, speed and power than any attack I was able to perform. 2/5
The AI is very, very, very, very, very, VERY stupid. All you have to do is place an X in a corner, then another in the opposite one and lastly win. You cannot fail unless doing so willingly. Do work on that. Beides, "X versus O"? Really? Is there something wrong with "Tic Tac Toe"? Why didn't you make a chess game calling it "16 black pieces versus 16 white pieces"?
You'd really need to check if your games actually does work before making it available for others… protip: you can upload games on Kong keeping them private on your account, so you can check if they start, then you could make them public.
Attack doesn't work, jump physics is horrible, control is awful, enemies sprites do not even turn back when they change directions and this material is under copyright. All in less than a minute play. I an trying to be nice, but some games make it so 1/5 and flag are the only option.
-Graphics are good and so is the concept.
-I don't know if there are bugs, because of the next point.
-Controls make it goddman nintendo hard, so it is almost unplayable and very, very frustrating.
-Conclusion: 3/5 for the effort, but you really should make controls easier some way…
I could easily rate this 4/5, but it needs some improvement on the instruction side. And the Pause feature doesn't work. It is good, but needs some fixing. Good job, but don't stop here.
well, the idea is kinda fun, so +1 point. The graphic and sounds, despite being very simple, are ok, so +1 point. There are no annoying bugs easily found, so another +1. Now, the down factors are: it's too repetitive and control is not that good (if you are going at maximum speed, which you WILL, given the nature of the game, you won't be able to spot time bonuses on time to reach them unless they are already on your path), so -1 point. Conclusion, 2/5.
Aside for anything already noted, there is an annoying sound glitch that makes the music played more than once simultaneously and controls are pretty stiff.
Ok, here's a complete review: +1 point for sound, +1 point for actually working movement, +1 point for working physics (even though falling is kinda slow). However, it is not clear how to proceed after the first level and, if you kump off the edge at the end of the stage you cannot respawn, so -1 for that. That's a 2/5, but can be improved.
bro that's my first game , thank you for your advice, next time I'll try do something better