So is there some kind of upgrade to your jump that you get? I just don't get this game. I got like 2 honey pots, and just kept on dying. Games should be easy to start and hard to master. 1 star from me
Is it just me, or is this weeks' kongpanion the same as the first kongpanion ever? Theory: They are looping round and going through all of the kongpanions again, i.e. no new kongpanions. Pros: I can get ones that I missed, Cons: I will have to wait a few years, and ....no new kongpanions? amirite or amiparanoid?
The words "Buy" and "Sell" of traits are misleading. It should be "add" and "remove" because they both cost points, and the latter doesn't get you your points back...not really "selling"
I never could figure out what the patterns underneath the cat clock were supposed to refer to. Still finished the game. I been speedrunning it every day this week
Hey thanks for the feedback and for playing! Those patterns are for the full game in the demo they are for or as I called them in another comment: artistic touch! :))
Level 11 was the hardest for me. But I eventually used this fact: Step on the unstable panel, step back, push a barrel into the hole left behind, and it becomes whole again.
@hihowaryou12345: remember 1) that you have 3 keys and two locks, so you can lose one key, 2) pushing the cannons turns them around, 3) cannons can shoot each other if one is not facing the other.
Hey thanks for the feedback and for playing! Those patterns are for the full game in the demo they are for or as I called them in another comment: artistic touch! :))