So I beat the game with only 6 artifacts and at least 12 team slots still locked. My fortune wheel landed on X 5 times. I feel like I barely completed the game.
Maybe not waste all your time on the menu art and instead improve that run animation. At least I can see why she doesn't have knees, probably blew them out carrying that weight around.
I am glad I gave it past my first run. At first it was super boring. My ship was weak and I was just avoiding enemies. The rogue elements were super annoying. I was thinking how dumb that it gives random upgrades. Then after my first death, the game opened up and I was hooked until I beat the boss. Would love to see more from it.
I was on the fence with this game. It started off fun, then the grind became a chore. Still, I checked everyday and played for a few weeks to a month. Now, the latest update glitched everything. BP is listed as NaN. Fairy Tree negatively affects gold at first. I'm done.
Overall, I enjoy it. But there are two big issues with it for me. First, I would like to be able to jump and throw the hat. That would make many of the levels with gunners more enjoyable. Second, I don't like the infinite range of the gunners. It seems like maybe once they are off screen, they shouldn't be able to shoot me.
So I see from the developer that he is giving up development due to profitability. This game was posted on Oct 28, and he gave up by Nov 5. Games need time to sink in. This is one of the better idle games to come out recently. If he doesn't feel confident in its uniquness and value, why would I want to spend time investing in it? Too bad, because I really enjoyed this one
Let me explain: Originally the game was planned to be developed untill it reaches 20 floors. It took me over month to release it + few days for expansions. That gives definitely more than 100 hours of development. Overall it seems that I've been working for less than $0.1 per hour, therefore I am afraid I cannot afford your joy.
You can collect bonuses and use them at the right time by selecting them from the list. To do this, you should change the mode at level startup.